Sid Meier's Civilization VI

Sid Meier's Civilization VI

Suburban Roads
61 Comments
jrc 17 Jun, 2024 @ 12:04pm 
They should go back to roads generating trade revenue.
Gray Pockets 29 Feb, 2024 @ 11:34pm 
I have created an extension mod: Suburban Roads - Cooks
* Supports Diplomatic Quarters
* Support Urban Boroughs and Arsenals

@JNR feel free to include this in your mod if its to your liking.
BDFSMinotaur 16 Oct, 2023 @ 4:36pm 
Does what it's supposed to, but aesthetics wise it's pretty mid.
GingerTea 20 May, 2023 @ 9:43am 
as of today what are the compatibilitys of this mid? does it still crash too?
伊卡慕斯UwU 23 Jan, 2023 @ 9:21pm 
game crash
Paspale 23 Jan, 2023 @ 5:17am 
maybe it can be changed such that it creates road between the district and its city centre (and any neighbourhoods in the city) whenever a district is placed
HOOK TUAH 5 Nov, 2022 @ 10:23am 
Great mod concept but unfortunately I had to uninstall it because it creates these ugly flower patterns around districts including the city center. This is just an unavoidable consequence of how Civ 6 visually represents roads and not something wrong with the mod. However if you like your cities pretty like me you might find it an eyesore.
But I can't deny that auto roads FEEL much better and make moving units around far easier - once I uninstalled I immediately felt the difference, especially on hilly maps. So if you're a simcity type keep that in mind, but if you prefer gameplay fluidity over graphics then I'd definitely recommend this mod :steamthumbsup:
ChrisMartin 29 Nov, 2021 @ 4:21am 
I see your point, JNR.
My prediction is that a free open beta with debugging of Civ6 for a period of time, or give modding community full access to game source codes, and fix the game in half the time...
But since both alternatives will look bad in the Earnings call with owners of 2K and Firaxis, we'll never see the end of this.
I feel bad for gamers that are jumping on the Sale wagon, and are buing in on a sinking ship...
Hope Civ ends with number 6, and Firaxis moves on to new IP's. Wish that Civ7 never comes out... :(
JNR  [author] 29 Nov, 2021 @ 3:09am 
it is very unlikely that the asset limit could be fixed by DLL modding. Chances are it's simply the result of spaghetti code reaching its limit due to the game reaching a size it was never intended for originally.
ChrisMartin 29 Nov, 2021 @ 12:39am 
Yes, if anyone to blame, it is Firaxis and 2K.
The error became more occurring, after a windows update in 2018. For me it was that my PC activated the "Windows Ransom-protection" and was not playing very nice with Civ6.
That, and combinations of hardware/driver and software/sw versions, it became impossible for the community to narrow it down. If only they published a free version of Civ6, with heavy debug codes inside, and a reward for those that became beta-testers, then we could get to bottom of this. Or release the DLL's, and 3 months after the community would had fixed it....
dnjsgh8892 28 Nov, 2021 @ 10:18pm 
If I say this, I may become a very bad person. I think I should.

Your modes are definitely well made. But the results were so well made. The same result seems to have occurred.

I'm not blaming you, so don't worry.
JNR  [author] 28 Nov, 2021 @ 9:30pm 
it's not a direct conflict, but if adding the Thanh caused it, it's almost certainly the asset limit bug.
dnjsgh8892 28 Nov, 2021 @ 9:27pm 
Mode collision? That's weird. So far, that has not happened even after turning on all JNR modes. Also, this is the last mode I added.

https://steamproxy.com/sharedfiles/filedetails/?id=2660880706
JNR  [author] 28 Nov, 2021 @ 8:43pm 
it's very rare without mods, but yes, that's just a generic crash error. Most common cause is the asset limit, but if you can say for sure that this is not the issue, that crash could really be due to anything and as long as it doesn't occur again it's nothing to worry about.
ChrisMartin 28 Nov, 2021 @ 9:54am 
Well, welcome to playing Civ6. This is not a error because of a mod. Even players without any mods, gets this error. Get use to it.
dnjsgh8892 28 Nov, 2021 @ 4:40am 
t's a mode error. Unhandled Exception

Code: EXCEPTION_ACCESS_VIOLATION

Error reading address 0xd339e000

Call Stack
punkfairie 15 Aug, 2021 @ 3:24pm 
Tested this mod alone with all official content I own - works fine by itself so it's conflicting with some other mod, but frankly I've spent way too long today testing some other mod individually with 30+ other mods so I don't have it in me to do it again with this 🤣 Sorry!
punkfairie 15 Aug, 2021 @ 3:11pm 
I commented similar on your forest districts mod as well - not positive if my issue is from this mod alone or if it's conflicting with another mod, but when this mod is enabled, I can't see city borders (I can see unit movement borders though, unlike with forest districts).
TOOMUCHDOG 1 Mar, 2021 @ 3:31pm 
How does this work with Rome? Since they get a unique bonus of free roads between the cities, are they compensated in another way?
JNR  [author] 4 May, 2020 @ 6:08am 
this creates roads around districts, City Roads creates them under improvements.
ChrisMartin 4 May, 2020 @ 4:52am 
Have you tried both?
Sint Holo 4 May, 2020 @ 3:59am 
How does this differ to City Roads?
JNR  [author] 13 Feb, 2020 @ 6:09pm 
I cannot change how the roads are created. They will look better once you have more long distance roads going out from the city
eccesajid 13 Feb, 2020 @ 5:54pm 
Cities look hideous! Like clovers, does not work like one expects
Bulldog 12 Feb, 2020 @ 11:20pm 
I really miss the railroad. Thanks
Benjiro 弁次郎 12 Feb, 2020 @ 12:27pm 
Nice idea! :wololo:
JNR  [author] 10 Jan, 2020 @ 7:17pm 
because it uses an effect added by Gathering Storm. The game uses it for the Golden Gate Bridge.
Zaimine Zatchet 10 Jan, 2020 @ 3:03pm 
why does it require gathering storm?
Stampfi 7 Jan, 2020 @ 12:33am 
Ice Nidea!
Nite64 5 Jan, 2020 @ 9:48am 
Nice Idea!
Q_Missel_Q 31 Dec, 2019 @ 11:31am 
Nice Idea!
llemmiwinks 30 Dec, 2019 @ 8:15pm 
Nice Idea!
ArmouredKnight 25 Dec, 2019 @ 9:06am 
Nice Idea!
leroop 22 Dec, 2019 @ 10:06am 
Nice idea!
Marianojoey 5 Dec, 2019 @ 8:00pm 
aaah, ok, then I have to wait until I get there. :D
JNR  [author] 5 Dec, 2019 @ 5:51pm 
it unlocks only with Civil Service or reaching the Renaissance era, to prevent too much road spam early on.
Marianojoey 5 Dec, 2019 @ 5:38pm 
Ok, started a new game, played for about 100 turns, had a couple of Holy and Science districts and got no roads around them. At least it isn't crashing anymore, but now I wonder why it doesn't work for me. :steamsad:
Marianojoey 5 Dec, 2019 @ 1:17pm 
awesome, thanks :D
JNR  [author] 5 Dec, 2019 @ 1:05pm 
update is live
Marianojoey 5 Dec, 2019 @ 11:53am 
Oh, ok, thanks for the clarification. :D
JNR  [author] 5 Dec, 2019 @ 5:23am 
that was just your client redownloading stuff. You can see update time on the top right. I have the fix written, will upload it tonight.
Marianojoey 5 Dec, 2019 @ 5:12am 
mmmh, Steam just updated this mod, I thought you worked the issue, but the game still fails to create a new game, and database.txt says:
ERROR: Invalid Reference on RequirementSetRequirements.RequirementId - "REQUIRES_PLAYER_IS_INDUSTRIAL_ERA" does not exist in Requirements
:(
Marianojoey 2 Dec, 2019 @ 1:01pm 
Awesome, glad to be of service. :)
JNR  [author] 2 Dec, 2019 @ 11:57am 
I see. Looks like I accidentally used a reference from the Vikings scenario DLC. Will fix it asap.
Marianojoey 2 Dec, 2019 @ 7:01am 
@JNR Ok, so I just tried it like this: disabled ALL the mods, left only GS and Roads active, and the line that's possibly braking everything (as shown in database.txt) is:
('PLAYER_IS_INDUSTRIAL_ERA_JNR', 'REQUIRES_PLAYER_IS_INDUSTRIAL_ERA'),
According to database.txt:
ERROR: Invalid Reference on RequirementSetRequirements.RequirementId - "REQUIRES_PLAYER_IS_INDUSTRIAL_ERA" does not exist in Requirements
JNR  [author] 1 Dec, 2019 @ 10:03pm 
Documents\My Games\Sid Meier's Civilization VI\Logs\database.txt should reveal what's the issue.
kralj.stefan 1 Dec, 2019 @ 8:23pm 
@Marianojoey @JNR yea, same issue. It won't load. How do I check my logs as @ChrisMartin suggested? I can't even load into a game with the mod enabled.
Marianojoey 29 Nov, 2019 @ 12:54pm 
@JNR Yes, bought it two days ago. Had several problems to get it working (because of the bug), but I now can say the game is finally working. Started to activate mods, and this one seems to do the bug again. I'm trying with your other mods in the collection to see if any other has the same issue.
JNR  [author] 29 Nov, 2019 @ 12:51pm 
@Marianojoey: do you have Gathering Storm?
Marianojoey 29 Nov, 2019 @ 12:37pm 
Hi, for me, it doesn't work from the get go. I can't create a new game with this mod active or I'll get the "Error loading mod" bug.