Sid Meier's Civilization VI

Sid Meier's Civilization VI

Suburban Roads
63 Kommentare
红枣青牛 30. März um 16:30 
自动在各区周围修建道路。对于那些认为道路被外包给商人是错误的,并想知道每天步行上班的公民是如何不留下任何痕迹的人来说。
从公务员制度或文艺复兴时代开始,道路会自动围绕市中心和专业区(需要人口的地区)修建,以先到者为准。政府广场总是被道路自动包围(与我的政府广场扩建模式很搭——见收藏——这给政府广场增添了一颗文化炸弹)。道路有您当前的道路标高。
听雨念海棠 7. Feb. um 19:29 
朕的翻译去哪了?????
jrc 17. Juni 2024 um 12:04 
They should go back to roads generating trade revenue.
Gray Pockets 29. Feb. 2024 um 23:34 
I have created an extension mod: Suburban Roads - Cooks
* Supports Diplomatic Quarters
* Support Urban Boroughs and Arsenals

@JNR feel free to include this in your mod if its to your liking.
BDFSMinotaur 16. Okt. 2023 um 16:36 
Does what it's supposed to, but aesthetics wise it's pretty mid.
GingerTea 20. Mai 2023 um 9:43 
as of today what are the compatibilitys of this mid? does it still crash too?
伊卡慕斯UwU 23. Jan. 2023 um 21:21 
game crash
Paspale 23. Jan. 2023 um 5:17 
maybe it can be changed such that it creates road between the district and its city centre (and any neighbourhoods in the city) whenever a district is placed
Renouf 5. Nov. 2022 um 10:23 
Great mod concept but unfortunately I had to uninstall it because it creates these ugly flower patterns around districts including the city center. This is just an unavoidable consequence of how Civ 6 visually represents roads and not something wrong with the mod. However if you like your cities pretty like me you might find it an eyesore.
But I can't deny that auto roads FEEL much better and make moving units around far easier - once I uninstalled I immediately felt the difference, especially on hilly maps. So if you're a simcity type keep that in mind, but if you prefer gameplay fluidity over graphics then I'd definitely recommend this mod :steamthumbsup:
ChrisMartin 29. Nov. 2021 um 4:21 
I see your point, JNR.
My prediction is that a free open beta with debugging of Civ6 for a period of time, or give modding community full access to game source codes, and fix the game in half the time...
But since both alternatives will look bad in the Earnings call with owners of 2K and Firaxis, we'll never see the end of this.
I feel bad for gamers that are jumping on the Sale wagon, and are buing in on a sinking ship...
Hope Civ ends with number 6, and Firaxis moves on to new IP's. Wish that Civ7 never comes out... :(
JNR  [Autor] 29. Nov. 2021 um 3:09 
it is very unlikely that the asset limit could be fixed by DLL modding. Chances are it's simply the result of spaghetti code reaching its limit due to the game reaching a size it was never intended for originally.
ChrisMartin 29. Nov. 2021 um 0:39 
Yes, if anyone to blame, it is Firaxis and 2K.
The error became more occurring, after a windows update in 2018. For me it was that my PC activated the "Windows Ransom-protection" and was not playing very nice with Civ6.
That, and combinations of hardware/driver and software/sw versions, it became impossible for the community to narrow it down. If only they published a free version of Civ6, with heavy debug codes inside, and a reward for those that became beta-testers, then we could get to bottom of this. Or release the DLL's, and 3 months after the community would had fixed it....
dnjsgh8892 28. Nov. 2021 um 22:18 
If I say this, I may become a very bad person. I think I should.

Your modes are definitely well made. But the results were so well made. The same result seems to have occurred.

I'm not blaming you, so don't worry.
JNR  [Autor] 28. Nov. 2021 um 21:30 
it's not a direct conflict, but if adding the Thanh caused it, it's almost certainly the asset limit bug.
dnjsgh8892 28. Nov. 2021 um 21:27 
Mode collision? That's weird. So far, that has not happened even after turning on all JNR modes. Also, this is the last mode I added.

https://steamproxy.com/sharedfiles/filedetails/?id=2660880706
JNR  [Autor] 28. Nov. 2021 um 20:43 
it's very rare without mods, but yes, that's just a generic crash error. Most common cause is the asset limit, but if you can say for sure that this is not the issue, that crash could really be due to anything and as long as it doesn't occur again it's nothing to worry about.
ChrisMartin 28. Nov. 2021 um 9:54 
Well, welcome to playing Civ6. This is not a error because of a mod. Even players without any mods, gets this error. Get use to it.
dnjsgh8892 28. Nov. 2021 um 4:40 
t's a mode error. Unhandled Exception

Code: EXCEPTION_ACCESS_VIOLATION

Error reading address 0xd339e000

Call Stack
punkfairie 15. Aug. 2021 um 15:24 
Tested this mod alone with all official content I own - works fine by itself so it's conflicting with some other mod, but frankly I've spent way too long today testing some other mod individually with 30+ other mods so I don't have it in me to do it again with this 🤣 Sorry!
punkfairie 15. Aug. 2021 um 15:11 
I commented similar on your forest districts mod as well - not positive if my issue is from this mod alone or if it's conflicting with another mod, but when this mod is enabled, I can't see city borders (I can see unit movement borders though, unlike with forest districts).
TOOMUCHDOG 1. März 2021 um 15:31 
How does this work with Rome? Since they get a unique bonus of free roads between the cities, are they compensated in another way?
JNR  [Autor] 4. Mai 2020 um 6:08 
this creates roads around districts, City Roads creates them under improvements.
ChrisMartin 4. Mai 2020 um 4:52 
Have you tried both?
Sint Holo 4. Mai 2020 um 3:59 
How does this differ to City Roads?
JNR  [Autor] 13. Feb. 2020 um 18:09 
I cannot change how the roads are created. They will look better once you have more long distance roads going out from the city
eccesajid 13. Feb. 2020 um 17:54 
Cities look hideous! Like clovers, does not work like one expects
Bulldog 12. Feb. 2020 um 23:20 
I really miss the railroad. Thanks
Benjiro 12. Feb. 2020 um 12:27 
Nice idea! :wololo:
JNR  [Autor] 10. Jan. 2020 um 19:17 
because it uses an effect added by Gathering Storm. The game uses it for the Golden Gate Bridge.
Zaimine Zatchet 10. Jan. 2020 um 15:03 
why does it require gathering storm?
Stampfi 7. Jan. 2020 um 0:33 
Ice Nidea!
Nite64 5. Jan. 2020 um 9:48 
Nice Idea!
Q_Missel_Q 31. Dez. 2019 um 11:31 
Nice Idea!
llemmiwinks 30. Dez. 2019 um 20:15 
Nice Idea!
ArmouredKnight 25. Dez. 2019 um 9:06 
Nice Idea!
leroop 22. Dez. 2019 um 10:06 
Nice idea!
Marianojoey 5. Dez. 2019 um 20:00 
aaah, ok, then I have to wait until I get there. :D
JNR  [Autor] 5. Dez. 2019 um 17:51 
it unlocks only with Civil Service or reaching the Renaissance era, to prevent too much road spam early on.
Marianojoey 5. Dez. 2019 um 17:38 
Ok, started a new game, played for about 100 turns, had a couple of Holy and Science districts and got no roads around them. At least it isn't crashing anymore, but now I wonder why it doesn't work for me. :steamsad:
Marianojoey 5. Dez. 2019 um 13:17 
awesome, thanks :D
JNR  [Autor] 5. Dez. 2019 um 13:05 
update is live
Marianojoey 5. Dez. 2019 um 11:53 
Oh, ok, thanks for the clarification. :D
JNR  [Autor] 5. Dez. 2019 um 5:23 
that was just your client redownloading stuff. You can see update time on the top right. I have the fix written, will upload it tonight.
Marianojoey 5. Dez. 2019 um 5:12 
mmmh, Steam just updated this mod, I thought you worked the issue, but the game still fails to create a new game, and database.txt says:
ERROR: Invalid Reference on RequirementSetRequirements.RequirementId - "REQUIRES_PLAYER_IS_INDUSTRIAL_ERA" does not exist in Requirements
:(
Marianojoey 2. Dez. 2019 um 13:01 
Awesome, glad to be of service. :)
JNR  [Autor] 2. Dez. 2019 um 11:57 
I see. Looks like I accidentally used a reference from the Vikings scenario DLC. Will fix it asap.
Marianojoey 2. Dez. 2019 um 7:01 
@JNR Ok, so I just tried it like this: disabled ALL the mods, left only GS and Roads active, and the line that's possibly braking everything (as shown in database.txt) is:
('PLAYER_IS_INDUSTRIAL_ERA_JNR', 'REQUIRES_PLAYER_IS_INDUSTRIAL_ERA'),
According to database.txt:
ERROR: Invalid Reference on RequirementSetRequirements.RequirementId - "REQUIRES_PLAYER_IS_INDUSTRIAL_ERA" does not exist in Requirements
JNR  [Autor] 1. Dez. 2019 um 22:03 
Documents\My Games\Sid Meier's Civilization VI\Logs\database.txt should reveal what's the issue.
kralj.stefan 1. Dez. 2019 um 20:23 
@Marianojoey @JNR yea, same issue. It won't load. How do I check my logs as @ChrisMartin suggested? I can't even load into a game with the mod enabled.
Marianojoey 29. Nov. 2019 um 12:54 
@JNR Yes, bought it two days ago. Had several problems to get it working (because of the bug), but I now can say the game is finally working. Started to activate mods, and this one seems to do the bug again. I'm trying with your other mods in the collection to see if any other has the same issue.