Sid Meier's Civilization VI

Sid Meier's Civilization VI

Suburban Roads
63 comentarios
红枣青牛 30 MAR a las 4:30 p. m. 
自动在各区周围修建道路。对于那些认为道路被外包给商人是错误的,并想知道每天步行上班的公民是如何不留下任何痕迹的人来说。
从公务员制度或文艺复兴时代开始,道路会自动围绕市中心和专业区(需要人口的地区)修建,以先到者为准。政府广场总是被道路自动包围(与我的政府广场扩建模式很搭——见收藏——这给政府广场增添了一颗文化炸弹)。道路有您当前的道路标高。
听雨念海棠 7 FEB a las 7:29 p. m. 
朕的翻译去哪了?????
jrc 17 JUN 2024 a las 12:04 p. m. 
They should go back to roads generating trade revenue.
Gray Pockets 29 FEB 2024 a las 11:34 p. m. 
I have created an extension mod: Suburban Roads - Cooks
* Supports Diplomatic Quarters
* Support Urban Boroughs and Arsenals

@JNR feel free to include this in your mod if its to your liking.
BDFSMinotaur 16 OCT 2023 a las 4:36 p. m. 
Does what it's supposed to, but aesthetics wise it's pretty mid.
GingerTea 20 MAY 2023 a las 9:43 a. m. 
as of today what are the compatibilitys of this mid? does it still crash too?
伊卡慕斯UwU 23 ENE 2023 a las 9:21 p. m. 
game crash
Paspale 23 ENE 2023 a las 5:17 a. m. 
maybe it can be changed such that it creates road between the district and its city centre (and any neighbourhoods in the city) whenever a district is placed
Renouf 5 NOV 2022 a las 10:23 a. m. 
Great mod concept but unfortunately I had to uninstall it because it creates these ugly flower patterns around districts including the city center. This is just an unavoidable consequence of how Civ 6 visually represents roads and not something wrong with the mod. However if you like your cities pretty like me you might find it an eyesore.
But I can't deny that auto roads FEEL much better and make moving units around far easier - once I uninstalled I immediately felt the difference, especially on hilly maps. So if you're a simcity type keep that in mind, but if you prefer gameplay fluidity over graphics then I'd definitely recommend this mod :steamthumbsup:
ChrisMartin 29 NOV 2021 a las 4:21 a. m. 
I see your point, JNR.
My prediction is that a free open beta with debugging of Civ6 for a period of time, or give modding community full access to game source codes, and fix the game in half the time...
But since both alternatives will look bad in the Earnings call with owners of 2K and Firaxis, we'll never see the end of this.
I feel bad for gamers that are jumping on the Sale wagon, and are buing in on a sinking ship...
Hope Civ ends with number 6, and Firaxis moves on to new IP's. Wish that Civ7 never comes out... :(
JNR  [autor] 29 NOV 2021 a las 3:09 a. m. 
it is very unlikely that the asset limit could be fixed by DLL modding. Chances are it's simply the result of spaghetti code reaching its limit due to the game reaching a size it was never intended for originally.
ChrisMartin 29 NOV 2021 a las 12:39 a. m. 
Yes, if anyone to blame, it is Firaxis and 2K.
The error became more occurring, after a windows update in 2018. For me it was that my PC activated the "Windows Ransom-protection" and was not playing very nice with Civ6.
That, and combinations of hardware/driver and software/sw versions, it became impossible for the community to narrow it down. If only they published a free version of Civ6, with heavy debug codes inside, and a reward for those that became beta-testers, then we could get to bottom of this. Or release the DLL's, and 3 months after the community would had fixed it....
dnjsgh8892 28 NOV 2021 a las 10:18 p. m. 
If I say this, I may become a very bad person. I think I should.

Your modes are definitely well made. But the results were so well made. The same result seems to have occurred.

I'm not blaming you, so don't worry.
JNR  [autor] 28 NOV 2021 a las 9:30 p. m. 
it's not a direct conflict, but if adding the Thanh caused it, it's almost certainly the asset limit bug.
dnjsgh8892 28 NOV 2021 a las 9:27 p. m. 
Mode collision? That's weird. So far, that has not happened even after turning on all JNR modes. Also, this is the last mode I added.

https://steamproxy.com/sharedfiles/filedetails/?id=2660880706
JNR  [autor] 28 NOV 2021 a las 8:43 p. m. 
it's very rare without mods, but yes, that's just a generic crash error. Most common cause is the asset limit, but if you can say for sure that this is not the issue, that crash could really be due to anything and as long as it doesn't occur again it's nothing to worry about.
ChrisMartin 28 NOV 2021 a las 9:54 a. m. 
Well, welcome to playing Civ6. This is not a error because of a mod. Even players without any mods, gets this error. Get use to it.
dnjsgh8892 28 NOV 2021 a las 4:40 a. m. 
t's a mode error. Unhandled Exception

Code: EXCEPTION_ACCESS_VIOLATION

Error reading address 0xd339e000

Call Stack
punkfairie 15 AGO 2021 a las 3:24 p. m. 
Tested this mod alone with all official content I own - works fine by itself so it's conflicting with some other mod, but frankly I've spent way too long today testing some other mod individually with 30+ other mods so I don't have it in me to do it again with this 🤣 Sorry!
punkfairie 15 AGO 2021 a las 3:11 p. m. 
I commented similar on your forest districts mod as well - not positive if my issue is from this mod alone or if it's conflicting with another mod, but when this mod is enabled, I can't see city borders (I can see unit movement borders though, unlike with forest districts).
TOOMUCHDOG 1 MAR 2021 a las 3:31 p. m. 
How does this work with Rome? Since they get a unique bonus of free roads between the cities, are they compensated in another way?
JNR  [autor] 4 MAY 2020 a las 6:08 a. m. 
this creates roads around districts, City Roads creates them under improvements.
ChrisMartin 4 MAY 2020 a las 4:52 a. m. 
Have you tried both?
Sint Holo 4 MAY 2020 a las 3:59 a. m. 
How does this differ to City Roads?
JNR  [autor] 13 FEB 2020 a las 6:09 p. m. 
I cannot change how the roads are created. They will look better once you have more long distance roads going out from the city
eccesajid 13 FEB 2020 a las 5:54 p. m. 
Cities look hideous! Like clovers, does not work like one expects
Bulldog 12 FEB 2020 a las 11:20 p. m. 
I really miss the railroad. Thanks
Benjiro 12 FEB 2020 a las 12:27 p. m. 
Nice idea! :wololo:
JNR  [autor] 10 ENE 2020 a las 7:17 p. m. 
because it uses an effect added by Gathering Storm. The game uses it for the Golden Gate Bridge.
Zaimine Zatchet 10 ENE 2020 a las 3:03 p. m. 
why does it require gathering storm?
Stampfi 7 ENE 2020 a las 12:33 a. m. 
Ice Nidea!
Nite64 5 ENE 2020 a las 9:48 a. m. 
Nice Idea!
Q_Missel_Q 31 DIC 2019 a las 11:31 a. m. 
Nice Idea!
llemmiwinks 30 DIC 2019 a las 8:15 p. m. 
Nice Idea!
ArmouredKnight 25 DIC 2019 a las 9:06 a. m. 
Nice Idea!
leroop 22 DIC 2019 a las 10:06 a. m. 
Nice idea!
Marianojoey 5 DIC 2019 a las 8:00 p. m. 
aaah, ok, then I have to wait until I get there. :D
JNR  [autor] 5 DIC 2019 a las 5:51 p. m. 
it unlocks only with Civil Service or reaching the Renaissance era, to prevent too much road spam early on.
Marianojoey 5 DIC 2019 a las 5:38 p. m. 
Ok, started a new game, played for about 100 turns, had a couple of Holy and Science districts and got no roads around them. At least it isn't crashing anymore, but now I wonder why it doesn't work for me. :steamsad:
Marianojoey 5 DIC 2019 a las 1:17 p. m. 
awesome, thanks :D
JNR  [autor] 5 DIC 2019 a las 1:05 p. m. 
update is live
Marianojoey 5 DIC 2019 a las 11:53 a. m. 
Oh, ok, thanks for the clarification. :D
JNR  [autor] 5 DIC 2019 a las 5:23 a. m. 
that was just your client redownloading stuff. You can see update time on the top right. I have the fix written, will upload it tonight.
Marianojoey 5 DIC 2019 a las 5:12 a. m. 
mmmh, Steam just updated this mod, I thought you worked the issue, but the game still fails to create a new game, and database.txt says:
ERROR: Invalid Reference on RequirementSetRequirements.RequirementId - "REQUIRES_PLAYER_IS_INDUSTRIAL_ERA" does not exist in Requirements
:(
Marianojoey 2 DIC 2019 a las 1:01 p. m. 
Awesome, glad to be of service. :)
JNR  [autor] 2 DIC 2019 a las 11:57 a. m. 
I see. Looks like I accidentally used a reference from the Vikings scenario DLC. Will fix it asap.
Marianojoey 2 DIC 2019 a las 7:01 a. m. 
@JNR Ok, so I just tried it like this: disabled ALL the mods, left only GS and Roads active, and the line that's possibly braking everything (as shown in database.txt) is:
('PLAYER_IS_INDUSTRIAL_ERA_JNR', 'REQUIRES_PLAYER_IS_INDUSTRIAL_ERA'),
According to database.txt:
ERROR: Invalid Reference on RequirementSetRequirements.RequirementId - "REQUIRES_PLAYER_IS_INDUSTRIAL_ERA" does not exist in Requirements
JNR  [autor] 1 DIC 2019 a las 10:03 p. m. 
Documents\My Games\Sid Meier's Civilization VI\Logs\database.txt should reveal what's the issue.
kralj.stefan 1 DIC 2019 a las 8:23 p. m. 
@Marianojoey @JNR yea, same issue. It won't load. How do I check my logs as @ChrisMartin suggested? I can't even load into a game with the mod enabled.
Marianojoey 29 NOV 2019 a las 12:54 p. m. 
@JNR Yes, bought it two days ago. Had several problems to get it working (because of the bug), but I now can say the game is finally working. Started to activate mods, and this one seems to do the bug again. I'm trying with your other mods in the collection to see if any other has the same issue.