Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Suburban Roads - Cooks
   
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501.334 KB
29 Feb, 2024 @ 11:24pm
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Suburban Roads - Cooks

In 1 collection by Gray Pockets
GrayPockets - The Hotseat
124 items
Description
This mod cooks several items in Suburban Roads
  • Supports Diplomatic Quarters
  • Support Urban Boroughs and Arsenals
Mod Support
Github[github.com]
Popular Discussions View All (1)
0
7 May, 2024 @ 7:36am
Database.log excerpt
ECHO
12 Comments
ZuryMcFlapjack 25 Aug, 2024 @ 4:27pm 
believe this is still broken
Clarke's Third Mage 19 Aug, 2024 @ 3:20pm 
Gray Pockets  [author] 24 Jun, 2024 @ 11:19am 
I will take a look this week and see if I can upload a fix.
Gray Pockets  [author] 23 Jun, 2024 @ 9:11am 
Usually mod problems are in one of three:

Database.log for SQL problems
Lua.log for UI problems
Modding.log for general mod load issues
Meanie 22 Jun, 2024 @ 8:04pm 
I'm in "AppData\Local\Firaxis Games\Sid Meier's Civilization VI\Logs", but which file is it? This is my first time doing this
Gray Pockets  [author] 22 Jun, 2024 @ 7:40pm 
If you can share any errors in your log files, or can track down the specific mod this doesn't work, I will investigate.
Meanie 22 Jun, 2024 @ 7:17pm 
On my end, the game crashes when starting a new campaign while this is active. Don't know if it's an incompatibility with another mod of mine. Yes, Suburban Roads is enabled and works fine.
Gray Pockets  [author] 22 Mar, 2024 @ 3:37am 
This mod adds support for Diplomatic Quarters, urban Boroughs (from "City Lights"), and Arsenals(from "More Maritime: Seaside Sectors") to the "Suburban Roads" mod.
Wanderer101 21 Mar, 2024 @ 8:12pm 
So what exactly does this mod do. You've given no details in the description.