Sid Meier's Civilization VI

Sid Meier's Civilization VI

Suburban Roads
61 commenti
jrc 17 giu 2024, ore 12:04 
They should go back to roads generating trade revenue.
Gray Pockets 29 feb 2024, ore 23:34 
I have created an extension mod: Suburban Roads - Cooks
* Supports Diplomatic Quarters
* Support Urban Boroughs and Arsenals

@JNR feel free to include this in your mod if its to your liking.
BDFSMinotaur 16 ott 2023, ore 16:36 
Does what it's supposed to, but aesthetics wise it's pretty mid.
GingerTea 20 mag 2023, ore 9:43 
as of today what are the compatibilitys of this mid? does it still crash too?
伊卡慕斯UwU 23 gen 2023, ore 21:21 
game crash
Paspale 23 gen 2023, ore 5:17 
maybe it can be changed such that it creates road between the district and its city centre (and any neighbourhoods in the city) whenever a district is placed
HOOK TUAH 5 nov 2022, ore 10:23 
Great mod concept but unfortunately I had to uninstall it because it creates these ugly flower patterns around districts including the city center. This is just an unavoidable consequence of how Civ 6 visually represents roads and not something wrong with the mod. However if you like your cities pretty like me you might find it an eyesore.
But I can't deny that auto roads FEEL much better and make moving units around far easier - once I uninstalled I immediately felt the difference, especially on hilly maps. So if you're a simcity type keep that in mind, but if you prefer gameplay fluidity over graphics then I'd definitely recommend this mod :steamthumbsup:
ChrisMartin 29 nov 2021, ore 4:21 
I see your point, JNR.
My prediction is that a free open beta with debugging of Civ6 for a period of time, or give modding community full access to game source codes, and fix the game in half the time...
But since both alternatives will look bad in the Earnings call with owners of 2K and Firaxis, we'll never see the end of this.
I feel bad for gamers that are jumping on the Sale wagon, and are buing in on a sinking ship...
Hope Civ ends with number 6, and Firaxis moves on to new IP's. Wish that Civ7 never comes out... :(
JNR  [autore] 29 nov 2021, ore 3:09 
it is very unlikely that the asset limit could be fixed by DLL modding. Chances are it's simply the result of spaghetti code reaching its limit due to the game reaching a size it was never intended for originally.
ChrisMartin 29 nov 2021, ore 0:39 
Yes, if anyone to blame, it is Firaxis and 2K.
The error became more occurring, after a windows update in 2018. For me it was that my PC activated the "Windows Ransom-protection" and was not playing very nice with Civ6.
That, and combinations of hardware/driver and software/sw versions, it became impossible for the community to narrow it down. If only they published a free version of Civ6, with heavy debug codes inside, and a reward for those that became beta-testers, then we could get to bottom of this. Or release the DLL's, and 3 months after the community would had fixed it....
dnjsgh8892 28 nov 2021, ore 22:18 
If I say this, I may become a very bad person. I think I should.

Your modes are definitely well made. But the results were so well made. The same result seems to have occurred.

I'm not blaming you, so don't worry.
JNR  [autore] 28 nov 2021, ore 21:30 
it's not a direct conflict, but if adding the Thanh caused it, it's almost certainly the asset limit bug.
dnjsgh8892 28 nov 2021, ore 21:27 
Mode collision? That's weird. So far, that has not happened even after turning on all JNR modes. Also, this is the last mode I added.

https://steamproxy.com/sharedfiles/filedetails/?id=2660880706
JNR  [autore] 28 nov 2021, ore 20:43 
it's very rare without mods, but yes, that's just a generic crash error. Most common cause is the asset limit, but if you can say for sure that this is not the issue, that crash could really be due to anything and as long as it doesn't occur again it's nothing to worry about.
ChrisMartin 28 nov 2021, ore 9:54 
Well, welcome to playing Civ6. This is not a error because of a mod. Even players without any mods, gets this error. Get use to it.
dnjsgh8892 28 nov 2021, ore 4:40 
t's a mode error. Unhandled Exception

Code: EXCEPTION_ACCESS_VIOLATION

Error reading address 0xd339e000

Call Stack
punkfairie 15 ago 2021, ore 15:24 
Tested this mod alone with all official content I own - works fine by itself so it's conflicting with some other mod, but frankly I've spent way too long today testing some other mod individually with 30+ other mods so I don't have it in me to do it again with this 🤣 Sorry!
punkfairie 15 ago 2021, ore 15:11 
I commented similar on your forest districts mod as well - not positive if my issue is from this mod alone or if it's conflicting with another mod, but when this mod is enabled, I can't see city borders (I can see unit movement borders though, unlike with forest districts).
TOOMUCHDOG 1 mar 2021, ore 15:31 
How does this work with Rome? Since they get a unique bonus of free roads between the cities, are they compensated in another way?
JNR  [autore] 4 mag 2020, ore 6:08 
this creates roads around districts, City Roads creates them under improvements.
ChrisMartin 4 mag 2020, ore 4:52 
Have you tried both?
Sint Holo 4 mag 2020, ore 3:59 
How does this differ to City Roads?
JNR  [autore] 13 feb 2020, ore 18:09 
I cannot change how the roads are created. They will look better once you have more long distance roads going out from the city
eccesajid 13 feb 2020, ore 17:54 
Cities look hideous! Like clovers, does not work like one expects
Bulldog 12 feb 2020, ore 23:20 
I really miss the railroad. Thanks
Benjiro 弁次郎 12 feb 2020, ore 12:27 
Nice idea! :wololo:
JNR  [autore] 10 gen 2020, ore 19:17 
because it uses an effect added by Gathering Storm. The game uses it for the Golden Gate Bridge.
Zaimine Zatchet 10 gen 2020, ore 15:03 
why does it require gathering storm?
Stampfi 7 gen 2020, ore 0:33 
Ice Nidea!
Nite64 5 gen 2020, ore 9:48 
Nice Idea!
Q_Missel_Q 31 dic 2019, ore 11:31 
Nice Idea!
llemmiwinks 30 dic 2019, ore 20:15 
Nice Idea!
ArmouredKnight 25 dic 2019, ore 9:06 
Nice Idea!
leroop 22 dic 2019, ore 10:06 
Nice idea!
Marianojoey 5 dic 2019, ore 20:00 
aaah, ok, then I have to wait until I get there. :D
JNR  [autore] 5 dic 2019, ore 17:51 
it unlocks only with Civil Service or reaching the Renaissance era, to prevent too much road spam early on.
Marianojoey 5 dic 2019, ore 17:38 
Ok, started a new game, played for about 100 turns, had a couple of Holy and Science districts and got no roads around them. At least it isn't crashing anymore, but now I wonder why it doesn't work for me. :steamsad:
Marianojoey 5 dic 2019, ore 13:17 
awesome, thanks :D
JNR  [autore] 5 dic 2019, ore 13:05 
update is live
Marianojoey 5 dic 2019, ore 11:53 
Oh, ok, thanks for the clarification. :D
JNR  [autore] 5 dic 2019, ore 5:23 
that was just your client redownloading stuff. You can see update time on the top right. I have the fix written, will upload it tonight.
Marianojoey 5 dic 2019, ore 5:12 
mmmh, Steam just updated this mod, I thought you worked the issue, but the game still fails to create a new game, and database.txt says:
ERROR: Invalid Reference on RequirementSetRequirements.RequirementId - "REQUIRES_PLAYER_IS_INDUSTRIAL_ERA" does not exist in Requirements
:(
Marianojoey 2 dic 2019, ore 13:01 
Awesome, glad to be of service. :)
JNR  [autore] 2 dic 2019, ore 11:57 
I see. Looks like I accidentally used a reference from the Vikings scenario DLC. Will fix it asap.
Marianojoey 2 dic 2019, ore 7:01 
@JNR Ok, so I just tried it like this: disabled ALL the mods, left only GS and Roads active, and the line that's possibly braking everything (as shown in database.txt) is:
('PLAYER_IS_INDUSTRIAL_ERA_JNR', 'REQUIRES_PLAYER_IS_INDUSTRIAL_ERA'),
According to database.txt:
ERROR: Invalid Reference on RequirementSetRequirements.RequirementId - "REQUIRES_PLAYER_IS_INDUSTRIAL_ERA" does not exist in Requirements
JNR  [autore] 1 dic 2019, ore 22:03 
Documents\My Games\Sid Meier's Civilization VI\Logs\database.txt should reveal what's the issue.
kralj.stefan 1 dic 2019, ore 20:23 
@Marianojoey @JNR yea, same issue. It won't load. How do I check my logs as @ChrisMartin suggested? I can't even load into a game with the mod enabled.
Marianojoey 29 nov 2019, ore 12:54 
@JNR Yes, bought it two days ago. Had several problems to get it working (because of the bug), but I now can say the game is finally working. Started to activate mods, and this one seems to do the bug again. I'm trying with your other mods in the collection to see if any other has the same issue.
JNR  [autore] 29 nov 2019, ore 12:51 
@Marianojoey: do you have Gathering Storm?
Marianojoey 29 nov 2019, ore 12:37 
Hi, for me, it doesn't work from the get go. I can't create a new game with this mod active or I'll get the "Error loading mod" bug.