Space Engineers
Helmet - 3D HUD and reflective glass
กำลังแสดง 1-10 จาก 73 รายการ
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อัปเดต: 30 พ.ย. 2020 @ 10: 22am

- Workarounds for some capsule & sphere drawing crashes (when using voxel hands or visualizing sphere gravity field or antenna field).

อัปเดต: 20 มี.ค. 2020 @ 4: 43pm

- Fixed vignette not showing up in SE v1.194.


Known issues:
- Helmet glass reflections don't work.

อัปเดต: 30 ก.ย. 2019 @ 4: 42pm

- Added MarkerPopupFontSize in config.
- Reduced HUD marker text by half (also now configurable by the above setting).
- Fixed some sprites (like crosshair, markers,etc) showing up desaturated (by using SDR blend type, still affected by PP).
- Fixed HUD elements that are supposed to show up when HUD is hidden not showing up if the world started with HUD hidden and required a the HUD to be shown and hidden again.

อัปเดต: 8 มิ.ย. 2019 @ 11: 06am

- Fixed some incompatibility with v1.191.

อัปเดต: 1 มี.ค. 2019 @ 10: 53am

- Fixed compile issues in v189.

อัปเดต: 6 พ.ย. 2018 @ 12: 59am

- Fixed helmet/HUD not working on worlds with planets.
- Decreased emissivity of the bottom display.

อัปเดต: 23 ก.ค. 2018 @ 6: 31pm

- Reduced emissivity of helmet's bottom display.

อัปเดต: 23 ก.ค. 2018 @ 9: 49am

- Fixed reflection not being visible at all.

อัปเดต: 21 ก.ค. 2018 @ 6: 05am

- Fixed cockpit info-tags not finding any blocks.
- Tweaked the HUD materials to be emissive in darkness.
- Tweaked the helmet LCD's textures.

อัปเดต: 4 ก.พ. 2018 @ 7: 46am

- Fixed ghost LCDs not having text.