Space Engineers

Space Engineers

Helmet - 3D HUD and reflective glass
Ergebnisse 1–10 von 73
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Update: 30. Nov. 2020 um 10:22

- Workarounds for some capsule & sphere drawing crashes (when using voxel hands or visualizing sphere gravity field or antenna field).

Update: 20. Mrz. 2020 um 16:43

- Fixed vignette not showing up in SE v1.194.


Known issues:
- Helmet glass reflections don't work.

Update: 30. Sep. 2019 um 16:42

- Added MarkerPopupFontSize in config.
- Reduced HUD marker text by half (also now configurable by the above setting).
- Fixed some sprites (like crosshair, markers,etc) showing up desaturated (by using SDR blend type, still affected by PP).
- Fixed HUD elements that are supposed to show up when HUD is hidden not showing up if the world started with HUD hidden and required a the HUD to be shown and hidden again.

Update: 8. Jun. 2019 um 11:06

- Fixed some incompatibility with v1.191.

Update: 1. Mrz. 2019 um 10:53

- Fixed compile issues in v189.

Update: 6. Nov. 2018 um 0:59

- Fixed helmet/HUD not working on worlds with planets.
- Decreased emissivity of the bottom display.

Update: 23. Jul. 2018 um 18:31

- Reduced emissivity of helmet's bottom display.

Update: 23. Jul. 2018 um 9:49

- Fixed reflection not being visible at all.

Update: 21. Jul. 2018 um 6:05

- Fixed cockpit info-tags not finding any blocks.
- Tweaked the HUD materials to be emissive in darkness.
- Tweaked the helmet LCD's textures.

Update: 4. Feb. 2018 um 7:46

- Fixed ghost LCDs not having text.