Space Engineers

Space Engineers

Helmet - 3D HUD and reflective glass
Viser 1–10 av 73 bidrag
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Oppdatering: 30. nov. 2020 @ 10.22

- Workarounds for some capsule & sphere drawing crashes (when using voxel hands or visualizing sphere gravity field or antenna field).

Oppdatering: 20. mars 2020 @ 16.43

- Fixed vignette not showing up in SE v1.194.


Known issues:
- Helmet glass reflections don't work.

Oppdatering: 30. sep. 2019 @ 16.42

- Added MarkerPopupFontSize in config.
- Reduced HUD marker text by half (also now configurable by the above setting).
- Fixed some sprites (like crosshair, markers,etc) showing up desaturated (by using SDR blend type, still affected by PP).
- Fixed HUD elements that are supposed to show up when HUD is hidden not showing up if the world started with HUD hidden and required a the HUD to be shown and hidden again.

Oppdatering: 8. juni 2019 @ 11.06

- Fixed some incompatibility with v1.191.

Oppdatering: 1. mars 2019 @ 10.53

- Fixed compile issues in v189.

Oppdatering: 6. nov. 2018 @ 0.59

- Fixed helmet/HUD not working on worlds with planets.
- Decreased emissivity of the bottom display.

Oppdatering: 23. juli 2018 @ 18.31

- Reduced emissivity of helmet's bottom display.

Oppdatering: 23. juli 2018 @ 9.49

- Fixed reflection not being visible at all.

Oppdatering: 21. juli 2018 @ 6.05

- Fixed cockpit info-tags not finding any blocks.
- Tweaked the HUD materials to be emissive in darkness.
- Tweaked the helmet LCD's textures.

Oppdatering: 4. feb. 2018 @ 7.46

- Fixed ghost LCDs not having text.