Space Engineers
Helmet - 3D HUD and reflective glass
กำลังแสดง 11-20 จาก 73 รายการ
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อัปเดต: 11 ม.ค. 2018 @ 1: 19pm

- Fixed compile issues in 1.185.8 (FilledRatio was changed to double and was not noted in changelog).

อัปเดต: 17 พ.ย. 2017 @ 7: 40am

- Fixed compile issues in SE v1.185.

อัปเดต: 5 พ.ย. 2017 @ 5: 02pm

NOTE: This is a quick update to make the mod usable as before, but I would like to completely rewrite it and make it better, not sure when I'll finish that however.

- Workaround for no interaction through helmet by re-creating the helmet as a sprite CPU particle effect, this effect I had to place differently on the camera and required me to make it scale independently from FOV, which is where the next thing comes in...
- Added "VisorScale" in settings, making the old "Scale" value obsolete but still kept there for now, until I rewrite the mod, then the VisorScale behavior will be used (FOV independent scaling).
NOTE: This VisorScale is a percentage scale of the ideal setting, not like the old value which was on an arbitrary scale.
- Changed "/helmet scale" command to read/write the VisorScale setting.
- Fixed display not showing equipped rifle stats.

อัปเดต: 5 พ.ย. 2017 @ 4: 24pm

(see next one)

อัปเดต: 5 พ.ย. 2017 @ 3: 58pm

(see next one)

อัปเดต: 22 ต.ค. 2017 @ 5: 38am

NOTE: This still has some severe issues, see description.

- Fixed compile issues brought by the antenna changes.
- Fixed LCD and emissivity (bottom display and HUD-off HUD-marker text).

อัปเดต: 22 ต.ค. 2017 @ 5: 31am

อัปเดต: 27 เม.ย. 2017 @ 5: 47am

- Fixed white crosshair when first using the mod (when there's config to load).

อัปเดต: 31 มี.ค. 2017 @ 3: 15am

- Fixed bars not updating position when warning-blinking.

อัปเดต: 29 มี.ค. 2017 @ 4: 20pm

- Fixed texture errors in the HUD bars.