Space Engineers

Space Engineers

Helmet - 3D HUD and reflective glass
Viser 21–30 av 73 bidrag
< 1  2  3  4  5 ... 8 >
Oppdatering: 16. mars 2017 @ 22.29

- Fixed not working in v01.178.307.
- Hydrogen and acceleration units are now correct.
- Chat messages in response to chat commands are now colored.
- Helmet no longer shows yourself as a marker when looking down.
- Removed compatibility code for 01.172.

Oppdatering: 16. feb. 2017 @ 23.58

- Fixed the billboard fix being applied in stable (where it doesn't need to be) with a temporary specific version check which means it'll be fixed after stable is updated as well.

Oppdatering: 16. feb. 2017 @ 23.55

Oppdatering: 16. feb. 2017 @ 10.24

- Fixed sprites on the HUD being rotated due to unmentioned fixes in the modAPI.

Oppdatering: 16. feb. 2017 @ 9.53

Oppdatering: 4. feb. 2017 @ 9.17

- Fixed an error on DS side.
- The toggle helmet HUD markers key now reliably detects if you're in a menu (to not toggle it).
- Fixed players not showing up in the helmet's HUD markers.

Oppdatering: 3. feb. 2017 @ 17.13

- Preemptive fixing regarding the new component system as it has some caveats compared to the entity based update.

Oppdatering: 2. feb. 2017 @ 17.03

- Workaround for hard crash caused by flat gravity generator's FieldSize returning itself.
- Brought entity attached scripts up to v01.172 standards and updated some deprecated calls.
- Decreased planet scanning frequency from 3 seconds to 30.

Oppdatering: 12. des. 2016 @ 19.57

- The vanilla hotkey for signals now toggles helmet's HUD markers when HUD is off, the toggle is temporary and doesn't change config settings.
- Fixed compile issues due to recent changes in SE update.

Oppdatering: 15. okt. 2016 @ 14.26

- Fixed not working in stable branch.
- Improved performance by rewriting some gun detection code with newer exposed methods.