Space Engineers

Space Engineers

Nanite Control Facility v2.2(11) - Automated Construction
Affichage des entrées 11-20 sur 63
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Mis à jour le : 8 oct. 2023 à 4h59

- updated and very simplified mining, ore detector and all things related to it trashed and replaced by a very simple nanite mining beacon

- some target filtering stuff and rescan triggers for construction and projections so the NCF doesn't get stuck during projection construction in some niche cases

- nanite inventory cleanup, so nanites don't get clogged, it dumps it's contents to containers every now and then

- area beacons trashed (since they can be used to bypass shields, safezones, offline protections etc., not server safe)

Mis à jour le : 22 janv. 2023 à 12h24

-fixed the missing collision on the control console of factory

Mis à jour le : 15 janv. 2023 à 13h46

-a change to x.GameLogic.GetAs<LargeNaniteOreDetectorLogic>() the old method was causing crashes with other mods that used the same logic

Mis à jour le : 31 déc. 2022 à 20h06

-turned down factory volume and beacon volumes

Mis à jour le : 6 mai 2022 à 16h11

-changes to items are assigned while building projections - Bookburner
-changes to checks for available space in inventory, should stop the vanishing parts - Bookburner
-reworked external and internal inventory handling - Bookburner

Mis à jour le : 6 avr. 2022 à 15h49

-animation fixes for small grid

Mis à jour le : 13 aout 2021 à 18h02

-power fixes
-NEW FUNCTION* required control seat or pilot seat on same grid to function

Mis à jour le : 8 aout 2021 à 17h43

-fixed collisions on the factory
-reduced collision shapes by 4
-damage area is more accurate

Mis à jour le : 29 juil. 2021 à 2h53

-power fixes for the Industry DLC update from BookBurner

Mis à jour le : 10 juin 2021 à 8h49

-fixed missing model path
-BookBurner changed nanite ore detector to use range modules to increase range by 50m each module instead of slider