Space Engineers

Space Engineers

Nanite Control Facility v2.2(12) - Automated Construction
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Update: 8 okt 2023 om 12:08

-possible fix for the mining beacon not changing ore selection due to emptying out buffer of old ore queue

Update: 8 okt 2023 om 4:59

- updated and very simplified mining, ore detector and all things related to it trashed and replaced by a very simple nanite mining beacon

- some target filtering stuff and rescan triggers for construction and projections so the NCF doesn't get stuck during projection construction in some niche cases

- nanite inventory cleanup, so nanites don't get clogged, it dumps it's contents to containers every now and then

- area beacons trashed (since they can be used to bypass shields, safezones, offline protections etc., not server safe)

Update: 22 jan 2023 om 12:24

-fixed the missing collision on the control console of factory

Update: 15 jan 2023 om 13:46

-a change to x.GameLogic.GetAs<LargeNaniteOreDetectorLogic>() the old method was causing crashes with other mods that used the same logic

Update: 31 dec 2022 om 20:06

-turned down factory volume and beacon volumes

Update: 6 mei 2022 om 16:11

-changes to items are assigned while building projections - Bookburner
-changes to checks for available space in inventory, should stop the vanishing parts - Bookburner
-reworked external and internal inventory handling - Bookburner

Update: 6 apr 2022 om 15:49

-animation fixes for small grid

Update: 13 aug 2021 om 18:02

-power fixes
-NEW FUNCTION* required control seat or pilot seat on same grid to function

Update: 8 aug 2021 om 17:43

-fixed collisions on the factory
-reduced collision shapes by 4
-damage area is more accurate

Update: 29 jul 2021 om 2:53

-power fixes for the Industry DLC update from BookBurner