Space Engineers

Space Engineers

Nanite Control Facility v2.2(11) - Automated Construction
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更新: 2023年10月8日 @ 4時59分

- updated and very simplified mining, ore detector and all things related to it trashed and replaced by a very simple nanite mining beacon

- some target filtering stuff and rescan triggers for construction and projections so the NCF doesn't get stuck during projection construction in some niche cases

- nanite inventory cleanup, so nanites don't get clogged, it dumps it's contents to containers every now and then

- area beacons trashed (since they can be used to bypass shields, safezones, offline protections etc., not server safe)

更新: 2023年1月22日 @ 12時24分

-fixed the missing collision on the control console of factory

更新: 2023年1月15日 @ 13時46分

-a change to x.GameLogic.GetAs<LargeNaniteOreDetectorLogic>() the old method was causing crashes with other mods that used the same logic

更新: 2022年12月31日 @ 20時06分

-turned down factory volume and beacon volumes

更新: 2022年5月6日 @ 16時11分

-changes to items are assigned while building projections - Bookburner
-changes to checks for available space in inventory, should stop the vanishing parts - Bookburner
-reworked external and internal inventory handling - Bookburner

更新: 2022年4月6日 @ 15時49分

-animation fixes for small grid

更新: 2021年8月13日 @ 18時02分

-power fixes
-NEW FUNCTION* required control seat or pilot seat on same grid to function

更新: 2021年8月8日 @ 17時43分

-fixed collisions on the factory
-reduced collision shapes by 4
-damage area is more accurate

更新: 2021年7月29日 @ 2時53分

-power fixes for the Industry DLC update from BookBurner

更新: 2021年6月10日 @ 8時49分

-fixed missing model path
-BookBurner changed nanite ore detector to use range modules to increase range by 50m each module instead of slider