RimWorld

RimWorld

Combat Effects for Combat Extended (Continued)
Viser 1–10 av 22 bidrag
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Oppdatering: 10. mai @ 11.00

1.5.2 - Updated for the latest release of CE

Oppdatering: 23. juli 2024 @ 12.39

1.5.1 - Reupload with the correct version-tag

Oppdatering: 23. juli 2024 @ 12.37

1.5.0 - Updated for 1.5

Oppdatering: 6. apr. 2024 @ 6.58

1.4.5 - Wrong tags

Oppdatering: 6. apr. 2024 @ 6.56

1.5.0 - Fixed for the latest CE-version, thanks to perkinslr!

Oppdatering: 23. nov. 2023 @ 11.30

1.4.3 - Will now use mechanoid-logic for the blood-splatter for vehicles. Will also use race custom bloodsplatter color if defined

Oppdatering: 24. juli 2023 @ 10.46

1.4.2 - Fixed for the latest CE-version, thanks to Taranchuk!

Oppdatering: 20. nov. 2022 @ 13.51

1.4.1 - Mod updated for 1.4 and passed autotests.
Used DeepL to update translations for ChineseSimplified, French, German, Russian

Oppdatering: 28. juli 2022 @ 13.27

1.3.1 - Fixed the issues with some of the mortar-ammo that did not use the CE-explosive class. Also added verbose logging option for future debugging.

Oppdatering: 28. des. 2021 @ 11.55

1.0.12.0 - Fixed some nullchecks when using non-standard ammo (VWE Crossbow for example)