RimWorld

RimWorld

Combat Effects for Combat Extended (Continued)
Showing 1-10 of 22 entries
< 1  2  3 >
Update: 10 May @ 11:00am

1.5.2 - Updated for the latest release of CE

Update: 23 Jul, 2024 @ 12:39pm

1.5.1 - Reupload with the correct version-tag

Update: 23 Jul, 2024 @ 12:37pm

1.5.0 - Updated for 1.5

Update: 6 Apr, 2024 @ 6:58am

1.4.5 - Wrong tags

Update: 6 Apr, 2024 @ 6:56am

1.5.0 - Fixed for the latest CE-version, thanks to perkinslr!

Update: 23 Nov, 2023 @ 11:30am

1.4.3 - Will now use mechanoid-logic for the blood-splatter for vehicles. Will also use race custom bloodsplatter color if defined

Update: 24 Jul, 2023 @ 10:46am

1.4.2 - Fixed for the latest CE-version, thanks to Taranchuk!

Update: 20 Nov, 2022 @ 1:51pm

1.4.1 - Mod updated for 1.4 and passed autotests.
Used DeepL to update translations for ChineseSimplified, French, German, Russian

Update: 28 Jul, 2022 @ 1:27pm

1.3.1 - Fixed the issues with some of the mortar-ammo that did not use the CE-explosive class. Also added verbose logging option for future debugging.

Update: 28 Dec, 2021 @ 11:55am

1.0.12.0 - Fixed some nullchecks when using non-standard ammo (VWE Crossbow for example)