RimWorld
Combat Effects for Combat Extended (Continued)
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Update: 10 mei om 11:00

1.5.2 - Updated for the latest release of CE

Update: 23 jul 2024 om 12:39

1.5.1 - Reupload with the correct version-tag

Update: 23 jul 2024 om 12:37

1.5.0 - Updated for 1.5

Update: 6 apr 2024 om 6:58

1.4.5 - Wrong tags

Update: 6 apr 2024 om 6:56

1.5.0 - Fixed for the latest CE-version, thanks to perkinslr!

Update: 23 nov 2023 om 11:30

1.4.3 - Will now use mechanoid-logic for the blood-splatter for vehicles. Will also use race custom bloodsplatter color if defined

Update: 24 jul 2023 om 10:46

1.4.2 - Fixed for the latest CE-version, thanks to Taranchuk!

Update: 20 nov 2022 om 13:51

1.4.1 - Mod updated for 1.4 and passed autotests.
Used DeepL to update translations for ChineseSimplified, French, German, Russian

Update: 28 jul 2022 om 13:27

1.3.1 - Fixed the issues with some of the mortar-ammo that did not use the CE-explosive class. Also added verbose logging option for future debugging.

Update: 28 dec 2021 om 11:55

1.0.12.0 - Fixed some nullchecks when using non-standard ammo (VWE Crossbow for example)