RimWorld
Combat Effects for Combat Extended (Continued)
Se afișează 1-10 din 22 intrări
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Actualizare: 10 mai @ 11:00

1.5.2 - Updated for the latest release of CE

Actualizare: 23 iul. 2024 @ 12:39

1.5.1 - Reupload with the correct version-tag

Actualizare: 23 iul. 2024 @ 12:37

1.5.0 - Updated for 1.5

Actualizare: 6 apr. 2024 @ 6:58

1.4.5 - Wrong tags

Actualizare: 6 apr. 2024 @ 6:56

1.5.0 - Fixed for the latest CE-version, thanks to perkinslr!

Actualizare: 23 nov. 2023 @ 11:30

1.4.3 - Will now use mechanoid-logic for the blood-splatter for vehicles. Will also use race custom bloodsplatter color if defined

Actualizare: 24 iul. 2023 @ 10:46

1.4.2 - Fixed for the latest CE-version, thanks to Taranchuk!

Actualizare: 20 nov. 2022 @ 13:51

1.4.1 - Mod updated for 1.4 and passed autotests.
Used DeepL to update translations for ChineseSimplified, French, German, Russian

Actualizare: 28 iul. 2022 @ 13:27

1.3.1 - Fixed the issues with some of the mortar-ammo that did not use the CE-explosive class. Also added verbose logging option for future debugging.

Actualizare: 28 dec. 2021 @ 11:55

1.0.12.0 - Fixed some nullchecks when using non-standard ammo (VWE Crossbow for example)