RimWorld
Combat Effects for Combat Extended (Continued)
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Aggiornamento: 10 mag, 11:00

1.5.2 - Updated for the latest release of CE

Aggiornamento: 23 lug 2024, 12:39

1.5.1 - Reupload with the correct version-tag

Aggiornamento: 23 lug 2024, 12:37

1.5.0 - Updated for 1.5

Aggiornamento: 6 apr 2024, 6:58

1.4.5 - Wrong tags

Aggiornamento: 6 apr 2024, 6:56

1.5.0 - Fixed for the latest CE-version, thanks to perkinslr!

Aggiornamento: 23 nov 2023, 11:30

1.4.3 - Will now use mechanoid-logic for the blood-splatter for vehicles. Will also use race custom bloodsplatter color if defined

Aggiornamento: 24 lug 2023, 10:46

1.4.2 - Fixed for the latest CE-version, thanks to Taranchuk!

Aggiornamento: 20 nov 2022, 13:51

1.4.1 - Mod updated for 1.4 and passed autotests.
Used DeepL to update translations for ChineseSimplified, French, German, Russian

Aggiornamento: 28 lug 2022, 13:27

1.3.1 - Fixed the issues with some of the mortar-ammo that did not use the CE-explosive class. Also added verbose logging option for future debugging.

Aggiornamento: 28 dic 2021, 11:55

1.0.12.0 - Fixed some nullchecks when using non-standard ammo (VWE Crossbow for example)