RimWorld
Elite Bionics Framework
Mostrando 61-70 de 76 aportaciones
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Actualización: 22 ABR 2020 a las 7:17 a. m.

Updated to v2.1.0 Beta 4: technical update: raised priority of max-HP-related transpilers

Actualización: 18 ABR 2020 a las 3:13 a. m.

Updated to v2.1.0 Beta 3: Fixed NullReferenceException when a social fight is about to start.

Actualización: 9 ABR 2020 a las 5:23 a. m.

Updated to v2.1.0 Beta 2: Fixed unexpected, critical patching bug (credits to Neceros and Bar0th for suggesting improvements)

Actualización: 22 MAR 2020 a las 8:36 a. m.

Updated to v2.1.0 (Beta 1): new tool power adjuster comp

Actualización: 3 MAR 2020 a las 5:19 a. m.

Updated to v2.0.0: update to RimWorld v1.1

Actualización: 1 FEB 2020 a las 1:18 a. m.

Updated to v1.1.1: fixed a few UI bugs.

Actualización: 31 ENE 2020 a las 6:55 a. m.

Updated to v1.1.0: scaleAdjustment now available. Refer to documentation for how to use it.

Actualización: 7 DIC 2019 a las 12:15 a. m.

[Auto-generated text]: Update on 12/7/2019 4:15:36 PM.

Actualización: 8 NOV 2019 a las 11:25 p. m.

[Auto-generated text]: Update on 11/9/2019 3:25:38 PM.

Actualización: 27 JUN 2019 a las 6:12 a. m.

Fixed bug where a bad patch made some capacity-affecting hediffs (e.g. scratch, crack, etc.) fail to show themselves when the player is highlighting the capacity readout.

For example, suppose a pawn has a scratch in the left leg. Before the bug was fixed, the Movement tooltip will look something like "Moving: 80%\nAffected by:\n"; notice that nothing follows after the 2nd '\n' character. After fixing, the tooltip should correctly display, e.g., "[...] left leg 18/30"