RimWorld
Elite Bionics Framework
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Update: 22 apr 2020 om 7:17

Updated to v2.1.0 Beta 4: technical update: raised priority of max-HP-related transpilers

Update: 18 apr 2020 om 3:13

Updated to v2.1.0 Beta 3: Fixed NullReferenceException when a social fight is about to start.

Update: 9 apr 2020 om 5:23

Updated to v2.1.0 Beta 2: Fixed unexpected, critical patching bug (credits to Neceros and Bar0th for suggesting improvements)

Update: 22 mrt 2020 om 8:36

Updated to v2.1.0 (Beta 1): new tool power adjuster comp

Update: 3 mrt 2020 om 5:19

Updated to v2.0.0: update to RimWorld v1.1

Update: 1 feb 2020 om 1:18

Updated to v1.1.1: fixed a few UI bugs.

Update: 31 jan 2020 om 6:55

Updated to v1.1.0: scaleAdjustment now available. Refer to documentation for how to use it.

Update: 7 dec 2019 om 0:15

[Auto-generated text]: Update on 12/7/2019 4:15:36 PM.

Update: 8 nov 2019 om 23:25

[Auto-generated text]: Update on 11/9/2019 3:25:38 PM.

Update: 27 jun 2019 om 6:12

Fixed bug where a bad patch made some capacity-affecting hediffs (e.g. scratch, crack, etc.) fail to show themselves when the player is highlighting the capacity readout.

For example, suppose a pawn has a scratch in the left leg. Before the bug was fixed, the Movement tooltip will look something like "Moving: 80%\nAffected by:\n"; notice that nothing follows after the 2nd '\n' character. After fixing, the tooltip should correctly display, e.g., "[...] left leg 18/30"