Stellaris

Stellaris

Distant Origin
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Uppdatering: 29 mar, 2018 @ 12:21

- Updated to 2.0.2.
- "Kingdom" now called "Pasceal Kingdom".
- Buffed the Pasceal Kingdom if you're playing Xarmiri

Uppdatering: 8 mar, 2018 @ 16:06

Fixed the AI weight not being high enough.

Uppdatering: 28 feb, 2018 @ 19:02

Vengeful Refugees will now be peeved if you blow up their original homeworld.

Uppdatering: 28 feb, 2018 @ 13:43

Per request, added localization files for other languages (still in english).

Uppdatering: 22 feb, 2018 @ 22:05

(Can't remember D:)

Uppdatering: 22 feb, 2018 @ 18:29

Fixed cosmetic bug.

Uppdatering: 22 feb, 2018 @ 15:47

- Updated to 2.0.
- The Sacrosanct Imperium is now called the Kingdom.

Uppdatering: 15 jan, 2018 @ 16:36

Adds a "Distant Origin (Earth)" civic, allowing you to easily designate empires that originated on Earth rather than having to add the human_2 flag in the code. human_2 still works, though, so current games will remain compatible.

Uppdatering: 10 jan, 2018 @ 22:35

Pasceals and Xarmiri will now properly start off with science ship, constructor and corvettes.

Uppdatering: 8 jan, 2018 @ 21:08

Version 1.2:
- Major rework of the Ancient Invaders civic: now called "Contested Homeworld", same basic premise but allows for more flexible situations and RP; also grants general army/morale damage instead of just defense
- Adds many new events for Distant Origin/Contested Homeworld empires