Stellaris
Distant Origin
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Actualización: 29 MAR 2018 a las 12:21 p. m.

- Updated to 2.0.2.
- "Kingdom" now called "Pasceal Kingdom".
- Buffed the Pasceal Kingdom if you're playing Xarmiri

Actualización: 8 MAR 2018 a las 4:06 p. m.

Fixed the AI weight not being high enough.

Actualización: 28 FEB 2018 a las 7:02 p. m.

Vengeful Refugees will now be peeved if you blow up their original homeworld.

Actualización: 28 FEB 2018 a las 1:43 p. m.

Per request, added localization files for other languages (still in english).

Actualización: 22 FEB 2018 a las 10:05 p. m.

(Can't remember D:)

Actualización: 22 FEB 2018 a las 6:29 p. m.

Fixed cosmetic bug.

Actualización: 22 FEB 2018 a las 3:47 p. m.

- Updated to 2.0.
- The Sacrosanct Imperium is now called the Kingdom.

Actualización: 15 ENE 2018 a las 4:36 p. m.

Adds a "Distant Origin (Earth)" civic, allowing you to easily designate empires that originated on Earth rather than having to add the human_2 flag in the code. human_2 still works, though, so current games will remain compatible.

Actualización: 10 ENE 2018 a las 10:35 p. m.

Pasceals and Xarmiri will now properly start off with science ship, constructor and corvettes.

Actualización: 8 ENE 2018 a las 9:08 p. m.

Version 1.2:
- Major rework of the Ancient Invaders civic: now called "Contested Homeworld", same basic premise but allows for more flexible situations and RP; also grants general army/morale damage instead of just defense
- Adds many new events for Distant Origin/Contested Homeworld empires