Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Btw, I noticed certain space fauna don't get species mutations (like how crystalline entities have fissile cores, tyanki herdsong chords, and voidworms their cysts.) Would you mind adding new species-specific mutations for those that got left out like space amoebae and cuthuloids?
- Add biological components for all domesticated space fauna.
- Add crystalline weapons for crystalline domesticated space fauna.
- Add cloud lightning weapon for all domesticated space fauna.
- Tweak ESC economic plan so that - hopefully - AI empires have enough food production to hatch space creatures.
- Fix wrong upgrades_to for Juggernaut point defense.
- Fix description of bio-material armor.