Stellaris

Stellaris

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Extra Ship Components 3.0 [Actual]
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File Size
Posted
Updated
18.214 MB
10 Oct, 2019 @ 11:39am
22 Nov, 2021 @ 8:24am
79 Change Notes ( view )

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Extra Ship Components 3.0 [Actual]

Description
Extra Ship Components 3.0

Other mod versions:
- Stellaris 1.9: Extra Ship Components 1.9.
- Stellaris 2.2: Extra Ship Components 2.0.
- Stellaris 2.3: Extra Ship Components 3.0 - [2.3.3].
- Stellaris 2.4-2.6: Extra Ship Components 3.0 [2.4-2.6].
- Stellaris 2.7-2.8: Extra Ship Components 3.0 [2.7-2.8].
- Stellaris 3.0: Extra Ship Components 3.0 [3.0]

IMPORTANT NOTICE
Development of Extra Ship Components 3.0 has been discontinued in favor of Extra Ship Components NEXT

Full tech tree image --- github repository[github.com]

"Extra Ship Components" aims to provide an extended and expanded technology tree, adding advanced weapons, shields and armor. Highlights include:
- Psionic weapons.
- Nanite weapons and armors.
- Gravitic weapons.
- Crystalline weapons.
- Leviathan weapons and armors.
- Medium to Titanic autocannons.
- Advanced weapons derived from space creatures.
- And much, much more...

- French Localizations - by @calvitix
- German Localizations - by @BonumMonstrum
- Chineese Localisations - by @FlantingCort / KrukaL

In-built Compatibility

* New Ship Classes 2.
* Space Combat Expanded
* Core Game Mechanics: Debris
* Core Game Mechanics: Buildings
* The Zenith of Fallen Empires 2.0 (hopefully)
* UltraJuggernaut
* Realsitic Ships
* EAC: At War (defense platforms)
* At War: Starbase Improvements
* Ancient Dreadnought and Improved Titan 2.5
* !Expanded Starbases
* A Deadly Tempest
* Unofficial Hive DLC: Forgotten Queens

Optional Addons and Compatibility Patches

* Extra Ship Components 3.0 - Overwrites [Actual] - A supplement mod that merges vanilla and ESC tech tree and gives Fallen Empires and crises upgraded ship designs.
* Universal Resources Patch. IMPORTANT: For Universal Resource Patch to work correctly it must be located below ESC in the mod list in the launcher.
* 3x system scale mods patch [2.7+]. IMPORTANT: for the patch to work correctly, it must be located below ESC in the mod list in the launcher.
* 6x system scale mods patch [2.7+]. IMPORTANT: for the patch to work correctly, it must be located below ESC in the mod list in the launcher.
* StarNET AI patch IMPORTANT: for the patch to work correctly, it must be located below ESC in the mod list in the launcher.
* AM 2.6/ESC 3.0 2.4+ Compatibility Patch. IMPORTANT: for the patch to work correctly, it must be located below both ESC and AlphaMod in the mod list in the launcher.

* Stellaris Enhanced Sound Project - this mod hasn't been updated in over a year and is not up to date with this version of ESC3.0. Use at your own risk.
* Chinese localization
* Alternative Chinese localization
* Japanese localization
* Zenith of the Fallen Empires tech tree merge addon.
* Alternative Laser Graphics - this mod hasn't been updated in over a year and is not up to date with this version of ESC3.0. Use at your own risk.

Alternative Versions

* Extra Ship Components 3.0 LITE by @Enduriel. Provides a smaller and simplified tech tree, and removes ESC-original resources as well as several buildings added by ESC.

FAQ

- Does this mod have any DLC dependencies?
- Extra Ship Components 3.0 does not explicitly require you to have any of DLCs, but some components will not be available unless you have a specific DLC active.

- Does this mod require a new game?
- No, Extra Ship Components 3.0 does not require a new game, though, depending on the game state (particularly, leviathans), some technologies might remain unavailable.

- Can AI use new components?
- Yes. The only thing that might prevent AI from researching Extra Ship Components 3.0 technologies is its own stupidity.

- What about mod compatibility?
- Extra Ship Components 3.0 overwrites 2 vanilla icons to ensure that all components and technologies are distinct. And a UI files for strategic resources. No other vanilla files are changed. And as long vanilla technologies are known to the game, Extra Ship Components 3.0 should work. This is not true for the supplement mod. If you use Universal Resource Patch, make sure that is is locate below Extra Ship Components 3.0 in the list of mods in the launcher, otherwise it will be overwritten.

- This mod adds additional resources. There are no deposits on the map. What is wrong?
- Resources added by Extra Ship Components 3.0 do not have deposits and have to be collected by pops. Living Crystals can also be bought from the galactic market once someone puts any there.
Popular Discussions View All (3)
285
17 Aug, 2022 @ 10:02pm
PINNED: Suggestions and Bug Reports
NHunter
9
10 Dec, 2021 @ 8:45pm
Buildings updates for Stellaris 3.0
NHunter
3
6 May, 2022 @ 5:50am
whats the best weapon in this mod in your opinion
Zanderreaper1
1,136 Comments
ComradeWinston 15 May, 2023 @ 2:56am 
guy's right, sub to the NEXT version

RIP
Dustreaper 30 Oct, 2022 @ 4:07am 
Yea use Extra Ship Components NEXT not this one.
tom147 30 Oct, 2022 @ 3:11am 
For me this mod still works without any problems. And it works even on the latest Fornax update. If someone's game crashes, it will be caused by another mod.
Lavoroxan 20 Oct, 2022 @ 8:08am 
Guys this mod was updated last 2021, it is 100% dead.
Red Aria 4 Oct, 2022 @ 2:09pm 
Does not work with current version, crashes game on start. Confirmed via disabling other mods.
asobu :3 28 Jul, 2022 @ 10:25pm 
Pls update to 3.4
Taistelu_Hiisi 29 Jun, 2022 @ 2:53am 
Pls update to 3.4:winter2019neutralyul:
DownwindFish 23 Jun, 2022 @ 6:21pm 
do fallen empires have access to the techs from this mod?
Edmund MK 19 Apr, 2022 @ 5:32pm 
chinese tran?
Insomnius 4 Apr, 2022 @ 3:13pm 
What planets can mantle mining facilities be built on?