Stellaris

Stellaris

Extra Ship Components NEXT
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Update: 22 Sep @ 8:57am

  • Update for the new version of Stellaris.
  • Update building icons.

Update: 10 Sep @ 8:17am

  • Fix for Korean localisation

Update: 7 Sep @ 3:10am

  • Try-fix bioship AI budgeting issues.

Update: 31 Aug @ 2:17pm

  • Cosmogenesis battlecruiser nanite thought matrix fix.
  • Add Korean localisation by @The Engineer Pop

Update: 31 Aug @ 4:33am

  • Update cruiser/battleship/titan reactors to allow different output depending on presence of active NSC3 mod.
  • Retire dedicated NSC3 cruiser/battleship/titan reactors (legacy support).
  • Allow more freedom with M-slot bioship swarmer missiles.
  • Fix a bug with a few thruster costs being missing.
  • Fix cetain bug with FE-specific starbase combat computers and adjust their modifiers.

Update: 22 Aug @ 3:08pm

  • Update for the new version of the base game.
  • Update aux reactors to give percentage-based boost rather than flat amount of power.
  • Housekeeping with technologies.
  • Remove dummy ship_sizes since they are no longer needed.
  • Replace remaining size_restriction blocks with potential blocks.
  • Fixed a bug that prevented hive FE starbases from equipping their modded combat computers.

Update: 11 Jul @ 2:29pm

  • Add certain auxiliary components that were previously missing for the bioship empires.
  • Update buildings.
  • Implement alternative technology icons, titles and descriptions for bioship-using empires.
  • Add overwrites for certain vanilla technology icons.
  • Add global ship designs overwrites for the hive FE overwrites. (submod)
  • Some localisation fixes.

Update: 14 Jun @ 2:15pm

  • Add gravitic weapons for domesticated space fauna and bioships.
  • Buff gravitic torpeodoes slightly as they were a little weaker than other special-weapon-type torpedoes.
  • Adjust technology prerequisites for gravitic torpedoes to allow bioship empires access to them.

Update: 12 Jun @ 2:02pm

  • Add advanced mandibles.
  • Add nanite weapons for domesticated space fauna and bioships.
  • Adjust technology prerequisites for nanite torpedoes to allow bioship empires access to them.

Update: 8 Jun @ 5:58am

  • Add bioship versions of tier 3 afterburners, repair drones, advanced auxiliary fire control and standardtized warheads.
  • Adjust technology prerequisites to allow empires using bioships access to repair drones technology.
  • Add bioship versions for vanilla tier 1 and tier 2 afterburners and auxiliary fire control.
  • Allow ESC titan auras for bioships.
  • Fix missing weapon tags.