Stellaris

Stellaris

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ESC NEXT: Overwrites: Component Progression
   
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816.495 KB
13 Nov, 2021 @ 10:52am
7 Dec @ 7:33am
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ESC NEXT: Overwrites: Component Progression

Description
Extra Ship Components NEXT
Overwrites: Component Progression

This mod is an optional addon to Extra Ship Components NEXT that merges together vanilla and ESC tech trees.

Other mod versions
> Stellaris 3.4: ESC NEXT: Overwrites: Component Progression (Stellaris 3.4)
> Stellaris 3.6: ESC NEXT: Overwrites: Component Progression (Stellaris 3.6)
> Stellaris 3.7: ESC NEXT: Overwrites: Component Progression (Stellaris 3.7)
> Stellaris 3.8: ESC NEXT: Overwrites: Component Progression (Stellaris 3.8)
> Stellaris 3.11: ESC NEXT: Overwrites: Component Progression (Stellaris 3.11)
> Stellaris 3.12: ESC NEXT: Overwrites: Component Progression (Stellaris 3.12)
> Stellaris 3.13: ESC NEXT: Overwrites: Component Progression (Stellaris 3.13)
> Stellaris 3.14: ESC NEXT: Overwrites: Component Progression (Stellaris 3.14)

WARNING: This mod modifies vanilla files and may not be compatible with other mods. List of modifier files:

/common/component_templates/00_strike_craft.txt
/common/component_templates/00_utilities.txt
/common/component_templates/00_utilities_afterburners.txt
/common/component_templates/00_utilities_aux.txt
/common/component_templates/00_utilities_drives.txt
/common/component_templates/00_utilities_reactors.txt
/common/component_templates/00_utilities_sensors.txt
/common/component_templates/00_utilities_shields.txt
/common/component_templates/00_utilities_thrusters.txt
/common/component_templates/00_weapons_critters_amoeba.txt
/common/component_templates/00_weapons_critters_cloud.txt
/common/component_templates/00_weapons_critters_mining_drones.txt
/common/component_templates/00_weapons_energy.txt
/common/component_templates/00_weapons_extra_large.txt
/common/component_templates/00_weapons_missiles.txt
/common/component_templates/00_weapons_pointdefence.txt
/common/component_templates/00_weapons_projectile.txt
/common/component_templates/00_biogenesis_weapons.txt
/common/mutations/mutations.txt

NSC files overwritten:
/common/component_templates/nsc_reactors.txt
/common/component_templates/nsc_thrusters.txt
220 Comments
DommyMothy 25 Nov @ 10:47pm 
@NHunter Doing some testing of mods now that Internals Species DLC is out. I only see immediately problems with this module. Rest of the NEXT modules appear fine for now.

The vanilla starting weapons have 0 for most values and 1000 DPS after the update.

Disabling this module stops the behavior so I think Paradox edited the turret definitions or something on their end.
TomKazansky 25 Nov @ 8:00pm 
Um.. there is a bug in 4.2. when using this mod, all of vanilla components (such as red laser) damage per seconds thurn to 1000 damage..
Tal'Raziid 18 Aug @ 10:14am 
Does this play nice with Expanded Starbases?
InvIzIble 18 Jul @ 11:07am 
Can confirm, it's fixed)
NHunter  [author] 11 Jul @ 2:34pm 
@InvIzIble

Apparently. It seems that the game generates default designs before game-start event, therefor global_flags set by mods will not yet exist. I missed that one.

Should be fixed now.
InvIzIble 7 Jul @ 2:17am 
could this mod or the ESC be the reason for NSC starbase reactor(100k energy) being replaced with vanilla reactors for starbases?
Towboat421 6 Jul @ 8:28pm 
The enhanced zeropoint reactor seems to take priority even when it has less power than other available reactors....
Csulu 25 May @ 5:19am 
Thank you :steamhappy:
NHunter  [author] 21 May @ 10:30am 
MOD UPDATE:

- Update for the new version of the main mod
- Update NSC reactor overwrites to match their new outputs
NHunter  [author] 17 May @ 4:28pm 
oh, okay then