Stellaris

Stellaris

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Wiirlak Additional Civics & Origins [3.14]
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13.940 MB
15 Mar, 2021 @ 4:49am
18 Dec, 2024 @ 11:17am
134 Change Notes ( view )

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Wiirlak Additional Civics & Origins [3.14]

In 1 collection by Wiirlak
Private 3.14
74 items
Description
[3.14 Compatible]
Unleash unparalleled customization for your empire! This mod introduces 55 civics and 20 origins, allowing for distinct playstyles and unique ways to begin your galactic journey. It also includes an optional Empire Specialization system to shape your empire as it grows and evolves.

Civics:
Enhance your gameplay with a diverse array of civics tailored for various empire types:
  • 33 General civics for most Authorities
  • 11 for Corporate.
  • 5 for Machine.
  • 4 for Hive Mind.
Civics & Origins complete list here

Optional Feature – Empire Specialization:
Guide your empire’s development with Empire Specialization, a dynamic system that adapts to your choices, ambitions, and milestones. Whether by taking ascension perks, achieving resource thresholds, or more, this system helps you carve out your empire’s destiny.

This feature impacts all empires, including AI, and includes:
  • 101 Ascension Perks, including one Player Crisis
  • 55 Resolutions to enact your will onto the galaxy
  • 13 Districts types for enhanced development
  • 32 new Buildings to enrich your capital
  • 6 new Kilostructures to empower your playstyle
  • Special Projects and unique Situations to explore
Learn more about Empire Specialization features here

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Compatibility :
This mod integrates seamlessly into your game, with:

100% compatible with everything - no vanilla files are overwritten !

AI empires can take and use everything in this mod.
No DLC required, though some features are gated behind DLC content where appropriate.

Translation Available:
Chinese

Complementary mods :
Want additional civic slots AND better game balance ? Made by myself

UI Overhaul Dynamic - Ascension Slots for expanded Ascension Perk options

Federation designed to serve an Overlord

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Discord Server
Need support or want to connect with fellow modders and players ?
Join the Stellaris Modding Den[discord.gg], I have my own channel there.

Want to help ?
Enjoying the mod? Consider supporting my work:
Buy me a coffee ![ko-fi.com]

[discord.gg]
Popular Discussions View All (4)
2
27 Nov, 2024 @ 8:14am
Some balance thoughts
Lurivar
9
16 May, 2024 @ 6:48am
Traditionless AP is utterly broken af
怖い猫 [Kodi]
4
8 Mar, 2024 @ 3:43pm
bug report
m11kire
440 Comments
Wiirlak  [author] 24 Dec, 2024 @ 11:29am 
Thank you very much for your kind words.
GameBear37 24 Dec, 2024 @ 11:21am 
This is a must-have mod for me. Thank you for all your work on this! I really appreciate it! :steamthumbsup:
Wiirlak  [author] 21 Dec, 2024 @ 2:34pm 
@Glass Fruit
The feature page is always updated.
The civic is there. You can't start the game with it, must be taken during the game.
Glass Fruit 21 Dec, 2024 @ 2:24pm 
I noticed that behemoth builder civic is mentioned in the empire specialization page but I cant seem to find it ingame. Has it been removed?
Wiirlak  [author] 20 Dec, 2024 @ 1:10am 
@Anton Rabe
Yes, I guess a new game is needed as I give flags at the game start (so options could turn them off). Thank you, glad you like it :)
Anton Rabe 19 Dec, 2024 @ 9:07pm 
I love buildings for traditions, I had to start a new playthrough but I really like this update of your mod
Wiirlak  [author] 18 Dec, 2024 @ 11:34am 
Quite the update for Christmas !

2 new Kilostructures, one would even argue that's actually 3.
5 new AP for even more diverse play.
A whooping 26 new Buildings ! 1 for each Tradition, empire unique and quite powerful !
Wiirlak  [author] 14 Dec, 2024 @ 1:43pm 
Do it here, or on Discord, link is a few comment below
v-for-vandal 14 Dec, 2024 @ 1:05pm 
I had two small ideas and I wanted to offer them for discussion in form of pull requests :) But come to think about it, may be it is improper thing to do.
Wiirlak  [author] 13 Dec, 2024 @ 5:59am 
@v-for-vandal
No, there's no github repo for my mod.
Why do you ask ?