RimWorld

RimWorld

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Items (39)
Change map edge limit
Created by Kapitan Oczywisty
Simple mod that allows you to customize "too close to map edge" limits when placing buildings, blueprints or zones. Should works with any other mod (unless is doing the same thing). This mod is not intended to build perimeter walls. Use it with caution Dep...
Climate Cycle++
Created by Mehni
A run away climate cycle, seeking EXTREEEEEME weather. version 0.1.1.2 How to use Step 1. Install mod. Step 2. Activate in the scenario editor before starting a new colony. Credits and thanks: - ShotgunFrenzy and ramyb for the preview image. - Why_is_that ...
Combat Extended
Created by Skullywag
Version: 0.18.1.1 This mod completely overhauls combat from the ground up. It brings completely new shooting, melee and medical mechanics and drastically changes the way combat plays out. Unarmored combat is much more lethal and realistic, bullets are high...
Common Sense
Created by avil
Allows your pawns to act smarter. Look up mod settings to know more. Features - (optional) pawns are encouraged to fulfill their need of outdoors by seeking recreation outdoors; - (optional) pawns are encouraged to take account of potential mood in drug po...
Death Rattle
Created by The Word-Mule
This mod makes it so that people will no longer instantly die when their vital capacities reach zero. If one of your colonists has their liver destroyed by a charge lance, for instance, they will become severely ill and you will have a short window to get ...
Desynchronized: Tales and News (v2.0.0)
Created by Vectorial1024
Information spreads from one to another. Quick Info and Compatibility Also known as Desynchronised: Tales and News Requires HugsLib (warning should be given if you don't have HugsLib); place this mod below HugsLib Safe to add to existing saves Please do no...
EdB Prepare Carefully
Created by edbmods
Customize your RimWorld colonists, choose your gear and prepare carefully for your crash landing! Use the optional point limits to try to create a balanced start or keep points disabled to build the starting group that you always wanted to try. Save your s...
Genetic Rim [DEPRECATED]
Created by Sarg Bjornson
IMPORTANT: Genetic Rim is now deprecated. All the mod's content, plus that found on the old "patches" is now part of Vanilla Genetics Expanded, https://steamproxy.com/sharedfiles/filedetails/?id=2801160906 This will be left here for those who want to p...
Hospitality
Created by Orion
No longer maintained Note that this mod is no longer maintained by Orion. There is a (continued) version available that does get maintained. ------ Allows you to host, entertain and recruit visitors. Excellent video explanation on YouTube. Description Have...
HugsLib
Created by Symbolic
This is a library that provides shared functionality for other mods. For best results, make sure that HugsLib comes right after Core in your mod load order. Also includes the Log Publisher: press Ctrl+F12 to upload your Rimworld logs and get a link to easi...
Less Arbitrary Surgery
Created by The Word-Mule
This mod changes surgery success to be less arbitrary and random. It doesn't change your surgeon's chance of success, but it does change failures in the following ways: -If they don't succeed, they get a second chance to succeed with non-lethal injuries. -...
Meat Blend
Created by someonesneaky
1.6 is here! A recipe for mixing all your meats into one compact pile. Produced at the butchering table by your chef. 5 raw meat = 5 Meat Blend - 250 work 20 raw meat = 20 Meat Blend - 900 work (10% faster) 50 raw meat = 50 Meat Blend - 2125 work (15% fast...
Medical Training
Updated for 1.6 Should also work for earlier versions. Adds a new workstation: Dissect human corpses (any state) to train medicine skill. Corpses will be destroyed in the process. The workbench is now movable/minifiable. Balancing Issue As much as I agree ...
Miniaturisation
Created by hwfanatic
Enables core game mechanics of miniaturisation for more than just furniture. v1.0.0 update Now with 100% more patching! :) Introduction: I like to build modular bases and most often than not I am re-purposing rooms as my base progresses. Moving production ...
Mod Manager
Created by Fluffy
Juggle your mods like a pro! https://headers.karel-kroeze.nl/title/Features.png A cleaner, better Mod management screen. separate lists for available and active modscreate and delete local copies of steam modscreate and load mod list backupsload mod list f...
Nature is Beautiful [1.0]
Created by Thom Blair III
TL;DR: Makes most things in nature have either positive or neutral beauty. Longer explanation: The sole purpose of this mod is to make sure it is safe for people to go outside and still feel happy. It is not intended to be a major overhaul of Rimworld’s ae...
Pharmacist
Created by Fluffy
Not all injuries are equal; pharmacist prescribes the right medicine for the job. https://headers.karel-kroeze.nl/title/Important.png Does not require a new save game Can safely be enabled in an ongoing save-game, disabling will cause a one-time error mess...
Plant Growth Sync
Created by Lanilor
This mod adds synchronization of plant groth in growing zones. So it equals little differences when a colonist sows only ome part of a zone and then takes a break before finishing or if single plant where eaten by an animal. The growth sync equals this slo...
Prepare Landing
Created by neitsa
PrepareLanding is a mod that allows players to carefully choose their landing site before actually starting their colony. Choosing a landing site can be done by applying and using different set of filters, resulting in an unique combination of tiles, which...
Psychology
Created by The Word-Mule
Doesn't require a new save! Mod options available! B19 version: https://steamproxy.com/sharedfiles/filedetails/?id=1499800980 All versions 1.1 and onward: https://steamproxy.com/sharedfiles/filedetails/?id=2016263135 "This is the absolute best mod ...
Psychology Imprisonment Patch
Created by dninemfive
Makes it so that newly-recruited pawns don't get the "faction imprisoned me" -40 penalty to everyone in the colony, which made it nearly impossible for new recruits to form positive relationships. Pawns which were already part of the colony and then arrest...
Questionable Ethics [Outdated]
Created by ChJees
Organ growing, organ extraction, animal and humanoid cloning and growing in vats. And all manner of ethically questionable stuff! If you ever thought that making human leather hats were too mundane then this mod will spice things up. Officially endorsed su...
Reasonable Components
Created by Fonic the Fedgefog
This alters the recipe for making Components and Advance Components by reducing cost and work as well as adding new 5,10,25,50 and 100 bulk recipes for regular components and 5,10,25 bulk recipes for advanced components. The required resources scale with r...
SF Grim Reality
Created by StarlightSovereign
★·.·´¯`·.·★ What it does ★·.·´¯`·.·★ Rimworld is a rough, brutal game where a colony of people are doing whatever it takes to survive. Yeah it's rough, and sometimes it sucks, but at the end of the day, there are two kinds of people: Survivors, and hats. T...
Share The Load [Obsolete 1.5]
Created by Uuugggg
Obsolete in 1.5: Minor features will be found in the TD Enhancement Pack What 1.5 has that Share the Load did ☑️Share The Load tracks what is needed and doesn't deliver too much. ☑️Option to deliver even if there's not enough to finish the building What 1....
Smart Medicine
Created by Uuugggg
Some smart choices and options when using medicine --- "Alright, that raider base was tough, but we killed them all and we can recover here for a day" "I'm going to rest until healed" "I will patch up that wound for you" "Good thing we brought medicine on ...
Tech Advancing
Created by GHXX
This mod advances the Tech-level of the colony once certain conditions are met. Even including rules that can be customized. Also allows you to: • Scale the cost of all techs • Scale the cost of techs that are above your techlevel • Apply a discount for te...
Turn It On and Off v1.3 [1.0]
Created by Thom Blair III
HugsLib is required This makes many electrical machines use minimum possible power (1 watt) when not in use. In addition, many electrical machines from other mods should behave the same way. However, please note that due to the way Rimworld works, if your ...
Ugh You Got Me
Created by RemingtonRyder
Pawns will stop social fighting if they're badly hurt or in a lot of pain. Masochists ignore pain when social fighting. Bloodlusties will not stop social fighting until either their opponent gives in, dies, or is downed. Pawns who are romantically involved...
We Had a Trader? (Continued)
Created by Mlie
https://i.postimg.cc/1X4HT06h/Info.png Update of Electric_Knards mod https://steamproxy.com/sharedfiles/filedetails/?id=865395290 - Added time left on orbital traders - Added support for Trader ships-mod - Added option to ignore visitors, this also inc...
While You're Up [1.0]
Created by kevlou
"So long Bob, I'm heading back home for some food!" "OK Jim. Hey, while you're heading over there, mind hauling some of this wood we chopped?" "Can't do it Bob, I'm cooking now. More important than hauling." "But Jim, you're literally walking from the fore...
Combat Extended [1.4]
Created by N7Huntsman
This upload is no longer maintained. Check out the new, official upload here: https://steamproxy.com/sharedfiles/filedetails/?id=2890901044 This mod can also be found on GitHub, as can older releases. This Steam version only supports the most recent ve...
DE Surgeries
Created by Proxyer
=== CAUTION === Currently, when used together with "Rah's Bionics and Surgery Expansion" or "Expanded Prosthetics and Organ Engineering", there is no functional problem. However, at the start of the game, a warning error (yellow) indicating "translation du...
Drugs are not Food
Created by czpetr
By removing nutrition value of ambrosia and beer, this mod makes sure that animals won't eat your drugs anymore. Your chickens will never drink your beer again! My Rimworld Modlist: https://steamproxy.com/profiles/76561198092655235/myworkshopfiles/?app...
Luci heals more!
Created by who_stole_my_name
Mod version v 2.1.8 This mod changes how healing of the permanent wounds by luciferium and by scarless gene works. In vanilla it takes 1 to 2 seasons to heal a permanent injury, whether it is a 1/10 permanent brain injury or 29/30 permanent leg gunshot inj...
[RF] Realistic Planets [1.0]
Created by E-Claire
Have you ever noticed that RimWorld's planets all seem sort of the same? Or maybe you think they have too much land and not enough ocean? Or perhaps you've been bothered by the odd placement of certain biomes? Well, your worries are over! "Realistic Planet...