RimWorld

RimWorld

684 ratings
We Had a Trader? (Continued)
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
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Updated
255.283 KB
17 Oct, 2018 @ 12:13pm
5 Jul @ 1:12pm
22 Change Notes ( view )

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We Had a Trader? (Continued)

In 2 collections by Mlie
Mlie's resurrected mods
925 items
My Current ModList
263 items
Description

Update of Electric_Knards mod
https://steamproxy.com/sharedfiles/filedetails/?id=865395290

- Added time left on orbital traders
- Added support for Trader ships-mod
- Added option to ignore visitors, this also includes guests from the Hospitality-mod
- Chinese language by: ℕ𝖎𝙰𝖓𝕪🅸 Όſ⅁
- Spanish language by: Ferchu



[dsc.gg]
[github.com]


Creates an alert when traders are on the map.

What can I say, I kept forgetting ¯\_(ツ)_/¯

Source: https://github.com/liebasam/rimworld-mods


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using HugsLib or the standalone Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods

| tags: orbital, trading
68 Comments
anyone know if this works in 1.6?
cauamachado51 21 Sep, 2024 @ 2:43am 
tweaks galore
Dumpshock 16 Jul, 2023 @ 3:42pm 
@Mlie - Much appreciated! Impressed with how quick you threw that out. Will let you know if I run into any issues.
Mlie  [author] 16 Jul, 2023 @ 11:06am 
@Dumpshock Good point, added an option to ignore visitors now
Dumpshock 16 Jul, 2023 @ 9:12am 
Regarding an earlier comment for Hospitality and excluding guests, while I'm no expert, but would it be possible to drop pawns from the TraderPawns list if they have any known Hospitality tags active like LordJob_VisitColony or TraderKindDef of "guest"?
LZIM 9 Apr, 2023 @ 3:23pm 
damn and I was thinking there are no orbital traders at all.. d'oh
Mlie  [author] 3 Apr, 2023 @ 1:14pm 
@LZIM Not sure there is an alert sound. It should just show an alert-info in the sidebar, similar to the low-food alert etc.
LZIM 3 Apr, 2023 @ 1:07pm 
Adding this even though with spaceports guests hospitality etc there can be an abundance of visitors and alerts.. maybe if it had a different alert sound it wouldn't be drowned out with other alerts
Mlie  [author] 1 Apr, 2023 @ 4:50am 
@Zahawk84 Not sure how, the changes in weather is random
Zahawk84 1 Apr, 2023 @ 4:12am 
Any chance to add a feature to warn if a trader will leave prematurely due to bad weather?
The amount of times I queue up a colonist to talk after sleep only for the trader to leave within a single hour...