RimWorld

RimWorld

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Vanilla Genetics Expanded
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Mod, 1.3, 1.4, 1.5
File Size
Posted
Updated
32.680 MB
29 Apr, 2022 @ 4:08am
17 Sep @ 9:54am
46 Change Notes ( view )

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Vanilla Genetics Expanded

In 1 collection by Sarg Bjornson
Mods with Vanilla Achievements Expanded support
30 items
Description
[www.patreon.com]



See change notes



Vanilla Genetics Expanded is an updated version of Genetic Rim by Sarg Bjornson, with improvements across the board pertaining to game flow, mechanics and art-style where necessary.

We have revamped how the mod plays, how you create new hybrids, what properties the hybrids have, and pretty much everything else in this mod. Do not approach this mod thinking you know it, just because you knew Genetic Rim. It is more or less an entirely new mod. We have spent hundreds of hours spread across years of hard work to make sure everything is well thought-out and balanced, and to provide you, the player, with new avenues to take your playthroughs.

We hope you will enjoy it, and if you’re unsure about anything, please carefully comb through this description which outlines how everything in the mod works.

Docs containing more info about the mod are linked on its GitHub page. We can't link them here directly, nor its GitHub. Steam flags all Google Docs links as malicious, because that's what monopolies do







































































Bear in mind we can't do much about these, they should be reported on the other mods:

- Current bug with Rim73 removing animal controller drafting button. Rim73 is a lost cause, just don't use it, it breaks everything and is unmaintained

- Medical System Expanded 2 and Quality Bionics apparently overwrite our implant quality code

- Animals Logic and Stop, drop & roll apparently mess up with the mechahybrid antennas. This can probably be fixed by load order



[forms.gle]



Authors:

Oskar Potocki, an artist and a designer, responsible for mod design, art and mod description.

Sarg Bjornson, the original author of Genetic Rim, responsible for huge amount of art and code, as well as mod design.

Luizi, an artist responsible for many new hybrids.

Reann Shepard, a creative writer responsible for Creative writing and descriptions.

Erdelf, a programmer responsible for the genetics framework.

Taranchuk and Legodude, programmers who helped tremendously.

(CC BY-NC-ND 4.0)[creativecommons.org]



Q: Can I add it mid-playthrough to an existing save?
A: It should give no problems, as long as you add the new hostile hybrids faction when prompted by VE Framework.

Q: I don’t like certain things, can I remove them?
A: Use Owlchemist's Cherry Picker mod!

Q: Is it compatible with X mod
A: We have tested it for more than a month with large modlists, and no incompatibilities have been found, please tell us if you find one.

Q: It takes too many corpses to make a Legendary genoframe!
A: Don't do that, read the tissue grinder's description: "Bear in mind that the cost in corpses effectively doubles for each quality level, making a legendary genoframe prohibitive. The main usefulness of these recipes is to convert two genoframes of a given quality to a higher one, but your main source of genoframes shouldn't be hand crafting them. Go out there and explore abandoned labs!"

Q: I'm getting too many quests / raids!
A: Use mod options to increase / decrease their commonality. Also take into account both quests and raids are decoupled from storyteller, and won't "take the slot" of other quests / raids. Also FFS read the option's description before changing it. If you complain events spawn too often after setting it to 0.1, I WILL delete your comment.

Q: Does this work with Combat Extended?
A: You should ask the CE devs, as they are in charge of the patches

Q: The mechahybrid antennas don't work!
A: That's a mod conflict that no one has been able to troubleshoot in years, and I've never been able to replicate. Disable antennas in mod options.

Q: Pawnmorpher?
A: Yes

Q: Vanilla Factions Expanded - Insectoids?
A: Yes



Following mods have built-in special interactions:

Full patches with hybrid families and genome extraction: Alpha Animals, Dinosauria, Megafauna, Cosmic Horrors and Alpha Bees

Genome extraction: VE Animals, Android Tiers, Anima Animals, Better Infestations, Erin's Wildlife, ReGrowth (Extinct and Wasteland), Vanilla Factions Expanded - Vikings, The Joris Experience




Popular Discussions View All (2)
245
2 Nov @ 11:51pm
PINNED: Suggestions
Sarg Bjornson
12
13 Jul @ 10:06am
PINNED: "My genomorpher window doesn't have buttons!"
Sarg Bjornson
2,945 Comments
Emperor 25 Dec @ 5:17pm 
There seem to be a missing combination of genomes: you can't mix rodent with insect genom.
I get that one's special ability is high fertility and the other's fact that they are always sterile... but that slot could be filled with something cool nonetheless
lukimuki 25 Dec @ 11:11am 
hey i just wanna ask if there is a possiblity to auto inject the growth cells into the wombs ? i may or may not lost a thrumbhorse with a legendary genoframe because i forgot and it rotted away ^^
Volskygge 20 Dec @ 7:50am 
Oh so its a future project? Anyways thank you!
Sarg Bjornson  [author] 20 Dec @ 7:46am 
Not at all, at the moment
Volskygge 20 Dec @ 7:46am 
Hello Sarg, how does VFE Insectoids 2 interact with this mod?
Sadly i didn't find anywhere
Camalie 11 Dec @ 4:27pm 
@ThySuitman Biotech and VGE do two very different things. Biotech affects your humanoid pawns while VGE mainly focuses on your animal like pawns while also adding a few implants to give your humanoid pawns.
ThySuitman 11 Dec @ 4:06pm 
Is this mod still useful with biotech or does it get overshadowed by the dlc?
Sarg Bjornson  [author] 10 Dec @ 10:46pm 
No, you have some kind of mod conflict that reverted the implant's quality
narc_stabber666 10 Dec @ 4:38pm 
A lot of great new content in this mod, thanks for all the work!

I am noticing that the quality of the human implants changes. Specifically, I was trying to upgrade from a poor quality to a masterwork by removing the old ones and installing the newly created ones, but somewhere between storage and transporting the object to the medical bed, the item is now poor quality. Is this part of the quality mechanic that I'm misunderstanding?
Aster 8 Dec @ 6:43am 
мод 10/10