RimWorld

RimWorld

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DE Surgeries
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5
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1.321 MB
18 Oct, 2018 @ 12:23am
13 Jun, 2024 @ 1:55am
40 Change Notes ( view )

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DE Surgeries

In 1 collection by Proxyer
Proxyer's RimWorld Japanese Mods
219 items
Description
=== CAUTION ===
Currently, when used together with "Rah's Bionics and Surgery Expansion" or "Expanded Prosthetics and Organ Engineering", there is no functional problem. However, at the start of the game, a warning error (yellow) indicating "translation duplication" is recorded. Please be assured that this is a warning and it is not a serious error on the functions in the game.

for RBSE :
Fixed a problem when using RBSE at the same time, Prepared "DE Surgeries for RBSE only" for RBSE.
https://steamproxy.com/sharedfiles/filedetails/?id=1541914821
Using this will resolve the duplication of the surgical menu with RBSE.

Hard version
DE Surgeries Hard
https://steamproxy.com/sharedfiles/filedetails/?id=1556888077
This is higher cost and skill required than usual.





Introduced to existing game save :
Since this Mod only adds a surgical recipe, it can be introduced into saved data in the middle of the game without any problem.


Adds new surgeries to Rimworld.


- 2 cosmetic surgeries:
Ear and Nose.

- 9 chronic surgeries:
Bad back, Frail, Cataract, Hearing loss, Dementia, Alzheimers, Asthma, Cirrhosis and Heart artery blockage.

1 chronic surgeries (Anomaly):
Bliss Lobotomy.

- 13 injury surgeries:
Burn, Chemical Burn, Crush, Crack, Cut, Surgical cut, Scratch, Bite, Stab, Gunshot, Shredded, Bruise, Frostbite.

5 injury surgeries (Anomaly):
Digested, EnergyBolt, Psychic Burn, Psychic Burn (Skin), Psychic Burn (Solid).

Note: For Digested injuries, the usual treatment is given priority, so click directly on the patient and select the surgury from the click menu.

- 2 Parasite surgeries :
Muscle Parasite, Gut Worms

- 12 bone/limb surgeries:
Finger, Toe, Mandible, Pelvis, Clavicles, Sternum, Ribcage, Radius, Humerus, Femur, Tibia and Spine.

- 8 Treatment of infection :
infection, Flu, Plague, Malaria, Sleeping sickness, Chemical damage, Severe chemical damage, Lung rot

Treat fibrous mechanites and sensory mechanites with healer mech serum. The mechanites (micro nano machines) is not large enough to be removed by human surgery.

- 2 Treatment of animal infection :
Animal Flu, Animal Plague

- 2 animal chronic surgeries : ( New: 2 Animal chronic )
Animal Hearing loss, Animal Blindness

Note:
Parts of the lost body (Destroyed/Cut off/Crushed etc.), arms, legs, hands, and feet can not be formed with this mod. Please use "healer mech serum" to regenerate their organic flesh.

Description :
[1.3] DE Surgeries

The more the surgery difficulty increase, the more the Quality/Cleanliness of the hospital bed/room and the Medical skill value will impact chances of success.
To treat animals, not only medical skills but also animal skills are necessary. The skill level required depends on the degree of difficulty of surgery.

Easy surgeries:
You can choose to quickly treat those injuries instead of waiting for them to slowly heal (and maybe cause infections), but it will cost you more medical resources.

Subject of surgery:
Burn, Chemical Burn, Crush, Crack, Cut, Surgical cut, Scratch, Bite, Stab, Gunshot, Shredded, Bruise and Frostbite.

Work Amount : 2,000.
Medicine Requires : 2 units of medicine (herbal medicine can be used).
Skill Requires : level 5 or higher in Medical.


Normal surgeries:

Subject of surgery:
Mandible, Finger, Toe, Clavicles, Ear, Nose and Hearing loss, Flu, Animal Flu, Animal HearingLoss, Animal Blindness.

Work Amount : 3,000.
Medicine Requires : 2 units of medicine (herbal medicine cannot be used).
Skill Requires : level 8 or higher in Medical. Need with level 3 or higher in Animal skills to treat animals.
Resource Stuff Requires :
Mandible and clavicles surgeries requires 10 Plasteel.
Cure flu requires 5 units of medicine (herbal medicine can be used)
Cure animal blindness and Cure animal hearing loss requires 3 glitterworld medicine.


Hard surgeries:
=== IMPORTANT ===
On failure there is 10% chance to kill the patient.

You can try to heal Muscle Parasites and Gut Worms in one operation (instead of waiting for the 5 treatments in Vanilla) but it will cost you 5 units of medicine in one time. Also be aware of the risk of lethal failures (if the operation fail then there is a 10% chance of killing the patient).

Subject of surgery:
Asthma, Heart artery blockage, Cataract, Ribcage, Sternum, Radius, Humerus, Femur, Tibia, Muscle Parasites and Gut Worms, infection, Plague, Animal Plague, Malaria.

Work Amount : 4,500.
Medicine Requires : 3 units of medicine (herbal medicine cannot be used).
Skill Requires : level 10 or higher in Medical. Need with level 4 or higher in Animal skills to treat animals.
Resource Stuff Requires :
Sternum repair also requires 24 Plasteel.
Ribcage repair also requires 8 Plasteel.
Muscle Parasites and Gut Worms treatment requires 5 units of medicine
Cure wound infection requires 5 units of Penoxycyline.
Cure plague and Cure malaria requires 5 Penoxycyline and 2 glitterworld medicine.

VeryHard surgeries:
=== IMPORTANT ===
On failure there is 20% chance to kill the patient.

You can try to heal Muscle Parasites and Gut Worms in one operation (instead of waiting for the 5 treatments in Vanilla) but it will cost you 10 units of medicine in one time (x2 than nomal version). Also be aware of the risk of lethal failures (if the operation fail then there is a 10% chance of killing the patient). Colonist who succeed in this difficulty surgery are called honorary doctors or legendary healers (tribes).

Subject of surgery:
Spine, Pelvis, Dementia, Alzheimers, Bad Back, Frail, Cirrhosis, Sleeping sickness.

Work Amount : 6,000.
Medicine Requires : 3 units of medicine (herbal medicine cannot be used).
Skill Requires : level 15 or higher in Medical.

Resource Stuff Requires :
Spine and Pelvis repair also requires 80 Plasteel.
Cure Dementia and Cure Alzheimers also requires 3 glitterworld medicine.
Cure/repair Bad Back requires also requires 80 Plasteel and 3 medicine.
Cure Frail requires also requires 120 Plasteel and 3 medicine.
Cure Cirrhosis requires also requires 3 glitterworld medicine.
Cure sleeping sickness requires 5 Penoxycyline and 3 glitterworld medicine.


Update:
B18 ver: DE Surgeries
https://steamproxy.com/sharedfiles/filedetails/?id=967947023 by KapTaiN_KaVerN

Shamelessly updated through B19 and 1.5 without permission by Proxyer, A14 to A18 update by KapTaiN_KaVerN, Originally by DarknessEyes.


Thanks to our Translators !
- RU : by Man232 and Desert Rain, Proxyer (update for 1.0)
- ZH : by tlerbao, Proxyer (update for 1.0)
- FR : By Jozay, Proxyer (update for 1.0)
- DE : By Erdnussbrot
- JP : By Proxyer
- KR : By Doctor, Proxyer (update for 1.0)


Popular Discussions View All (4)
2
3 Apr, 2024 @ 10:19am
PINNED: F&Q:
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PINNED: Old Version BuckUp Link
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How to fix DE Surgeries for Anty the war ant race
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375 Comments
Proxyer  [author] 14 Dec, 2024 @ 11:33pm 
Hi asdf officer.
I don't think CE will affect medical. For more information, you may want to ask on the CE workshop page. Thank you.
asdf officer 14 Dec, 2024 @ 9:50pm 
is this CE patched?
Proxyer  [author] 5 Dec, 2024 @ 4:36am 
Hello AzureSix.
EPOE-Forked is not supported. Because EPOE-Forked contains its own treatment system (dll) and does not accept interference from other mods.
AzureSix 4 Dec, 2024 @ 8:58pm 
IS there a way to remove Alpha Animals scars with synthtic tissues / neuro-cure frameworks?
Proxyer  [author] 26 Nov, 2024 @ 6:23pm 
Hello Deklatis.
Yes, you're right, so I've created patch-only mods for the most popular animal mods.

DE Surgeries - Mod Animals patch
https://steamproxy.com/sharedfiles/filedetails/?id=1732715130&tscn=1732564620

Included Mod Patches :

Alpha Animals
Vanilla Animals Expanded
Vanilla Animals Expanded — Royal Animals
Vanilla Animals Expanded — Caves
Vanilla Animals Expanded — Waste Animals
Vanilla Animals Expanded — Endangered
Animal Collab Project Vanilla-Style
Palm Cats
Deklatis 26 Nov, 2024 @ 6:17pm 
So if I have a bunch of mods that add animals, I'm going to need a lot of patches aren't I? :winterbunny2023:
Scorpio 7 Nov, 2024 @ 4:45pm 
no problem
Proxyer  [author] 4 Nov, 2024 @ 5:31pm 
@Scorpio
I confirmed it. Big and Small - Xeno Insectoid Hive does not handle the human treatment that is handled by Big and Small - Framework .

This is a problem with the concept of Big and Small - Xeno Insectoid Hive , so this mod will conform to that concept.

I have determined that human medical technology cannot treat the illnesses and injuries of insectoid humans. Please understand.
(Technically, it is possible to do this by simply creating a patch to add the insectoid Xeno to the HumanlikesDefx.xml that treats them as humans in B&S Core. However, this would ignore the intentions of the mod author.)
Proxyer  [author] 4 Nov, 2024 @ 5:04pm 
Hello Scorpio.
I haven't checked that mod. Unlike HAR, it may not be treated as a human. I'll look into it a bit.
Scorpio 4 Nov, 2024 @ 3:58pm 
surgeries not showing on Big and Small - Xeno Insectoid Hive xenos