RimWorld
WorldEdit 2.0
23 bình luận
LincsHarry 12 giờ trước 
Ok thanks I was just wondering so thanks for the reply:steamthumbsup:
[Fr33_Co] Alpha Cat #x86 > java  [tác giả] 12 giờ trước 
@LincsHarry I also use worldbuilder, it works fine, I'm not aware of any issue with other mods
LincsHarry 14 giờ trước 
Thank you for updating world edit 2.0 plus quick question is it compatible with mods like worldbuilder, rail and roads of the rim,progression worlds, ect?
Chicken In tub 18 giờ trước 
thank you man appreciate this update was waiting patiently for a hero
Darkslayer 27 Thg10 @ 10:42am 
Yooooo lets go!!! I can finally start my save! I have been waiting for this for months thank you so much. :Tetro_Fun:
AlphaHawk59 26 Thg10 @ 4:31pm 
lets go
Sparke 26 Thg10 @ 3:52am 
Thanks a lot, man :steamhappy:
小黑 25 Thg10 @ 11:39pm 
nice
LEE 25 Thg10 @ 8:08am 
ohhhhhhhhhhhhhh thx bro!
[Fr33_Co] Alpha Cat #x86 > java  [tác giả] 25 Thg10 @ 3:05am 
Le mod permet de changer la pierre généré par défaut sur une tile, cependant, elle ne remplace pas la pierre déjà presente, peut etre que le mod "Quarry" se base sur ca et non pas la pierre au sol, je ne connais pas le mod, essaie :). tu peut retirer le monde a tout moment de ta sauvegarde

The mod allows you to change the type of stone generated by default on a tile, however, it doesn’t replace the stone that’s already present. Maybe the “Quarry” mod is based on that default generation rather than the stone on the ground, I’m not familiar with the mod, but give it a try :). You can remove the mod from your save at any time.
Leonis35 24 Thg10 @ 4:32pm 
Bonjour alpha. Je voudrais savoir si ce Mod permet de changer le type de pierre (chunks) qu'il y a par défaut sur la Map. Ma map est avec calcaire et ardoise et je voudrais changer ça pour mettre uniquement Marbre (avec le Mod Quarry). Est-ce que c'est possible ?
[Fr33_Co] Alpha Cat #x86 > java  [tác giả] 24 Thg10 @ 12:13pm 
@Richardson probablement
Richardson 24 Thg10 @ 10:08am 
bonjour alpha, ca marche aussi avec les lac de lave ou d'aurtre pack de biome du workshop ?
Proxyer 23 Thg10 @ 7:03am 
@Alpha Cat
Thank you!
[Fr33_Co] Alpha Cat #x86 > java  [tác giả] 23 Thg10 @ 2:43am 
yes, you right , i will fix it
Proxyer 22 Thg10 @ 11:41am 
Hello Alpha Cat.
Thank you for 1.6 update works!

So I noticed something while updating the translation mod. It seems that one of the translation keys for editing the following factions is missing. Please check it out.

missing key in Editor_Faction.xml :
<FactionEditorWindow_SelectIdeo>Select Ideo</FactionEditorWindow_SelectIdeo>
[Fr33_Co] Alpha Cat #x86 > java  [tác giả] 22 Thg10 @ 5:22am 
a new layer introduced in 1.6 caused the bug, it was fixed
[Fr33_Co] Alpha Cat #x86 > java  [tác giả] 21 Thg10 @ 2:46pm 
yes, i don't know why, but the other buttons works
AllyJamy 21 Thg10 @ 1:11pm 
Thanks for updating this. Getting this error when pressing refresh alll layers button: (Shorthand)

Exception filling window for WorldEdit_2_0.MainEditor.Tiles.TileEditorWindow: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 68DD9619]
VitaKaninen 21 Thg10 @ 10:33am 
Thanks so much for updating this!
Reel 21 Thg10 @ 9:27am 
Basically if you tried to start a new playthrough on a custom preset planet, your UI would disappear after settling on a tile.
[Fr33_Co] Alpha Cat #x86 > java  [tác giả] 21 Thg10 @ 8:35am 
I did not see such a bug, what is broken exactly ?
Reel 21 Thg10 @ 7:15am 
Was the World Presets feature fixed? It was broken throughout the entirety of 1.5