RimWorld
WorldEdit 2.0
25 commenti
Yideun 2 nov, ore 4:02 
I love you. If I had a thousand dollars, I would have given it to you. Thank you very much
F-r-o-s-t 1 nov, ore 14:50 
Is it possible to edit a tiles Features with this? Never used this mod before, and I'm looking for something that can change the tree type of a plant grove on a specific tile.

I've taken a few minutes to go through the menu, but I haven't seen anything yet and I may just be missing it.
LincsHarry 31 ott, ore 8:23 
Ok thanks I was just wondering so thanks for the reply:steamthumbsup:
[Fr33_Co] Alpha Cat #x86 > java  [autore] 31 ott, ore 8:08 
@LincsHarry I also use worldbuilder, it works fine, I'm not aware of any issue with other mods
LincsHarry 31 ott, ore 6:36 
Thank you for updating world edit 2.0 plus quick question is it compatible with mods like worldbuilder, rail and roads of the rim,progression worlds, ect?
Chicken In tub 31 ott, ore 2:20 
thank you man appreciate this update was waiting patiently for a hero
Darkslayer 27 ott, ore 10:42 
Yooooo lets go!!! I can finally start my save! I have been waiting for this for months thank you so much. :Tetro_Fun:
AlphaHawk59 26 ott, ore 16:31 
lets go
Sparke 26 ott, ore 3:52 
Thanks a lot, man :steamhappy:
小黑 25 ott, ore 23:39 
nice
LEE 25 ott, ore 8:08 
ohhhhhhhhhhhhhh thx bro!
[Fr33_Co] Alpha Cat #x86 > java  [autore] 25 ott, ore 3:05 
Le mod permet de changer la pierre généré par défaut sur une tile, cependant, elle ne remplace pas la pierre déjà presente, peut etre que le mod "Quarry" se base sur ca et non pas la pierre au sol, je ne connais pas le mod, essaie :). tu peut retirer le monde a tout moment de ta sauvegarde

The mod allows you to change the type of stone generated by default on a tile, however, it doesn’t replace the stone that’s already present. Maybe the “Quarry” mod is based on that default generation rather than the stone on the ground, I’m not familiar with the mod, but give it a try :). You can remove the mod from your save at any time.
Leonis35 24 ott, ore 16:32 
Bonjour alpha. Je voudrais savoir si ce Mod permet de changer le type de pierre (chunks) qu'il y a par défaut sur la Map. Ma map est avec calcaire et ardoise et je voudrais changer ça pour mettre uniquement Marbre (avec le Mod Quarry). Est-ce que c'est possible ?
[Fr33_Co] Alpha Cat #x86 > java  [autore] 24 ott, ore 12:13 
@Richardson probablement
Richardson 24 ott, ore 10:08 
bonjour alpha, ca marche aussi avec les lac de lave ou d'aurtre pack de biome du workshop ?
Proxyer 23 ott, ore 7:03 
@Alpha Cat
Thank you!
[Fr33_Co] Alpha Cat #x86 > java  [autore] 23 ott, ore 2:43 
yes, you right , i will fix it
Proxyer 22 ott, ore 11:41 
Hello Alpha Cat.
Thank you for 1.6 update works!

So I noticed something while updating the translation mod. It seems that one of the translation keys for editing the following factions is missing. Please check it out.

missing key in Editor_Faction.xml :
<FactionEditorWindow_SelectIdeo>Select Ideo</FactionEditorWindow_SelectIdeo>
[Fr33_Co] Alpha Cat #x86 > java  [autore] 22 ott, ore 5:22 
a new layer introduced in 1.6 caused the bug, it was fixed
[Fr33_Co] Alpha Cat #x86 > java  [autore] 21 ott, ore 14:46 
yes, i don't know why, but the other buttons works
AllyJamy 21 ott, ore 13:11 
Thanks for updating this. Getting this error when pressing refresh alll layers button: (Shorthand)

Exception filling window for WorldEdit_2_0.MainEditor.Tiles.TileEditorWindow: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 68DD9619]
VitaKaninen 21 ott, ore 10:33 
Thanks so much for updating this!
Reel 21 ott, ore 9:27 
Basically if you tried to start a new playthrough on a custom preset planet, your UI would disappear after settling on a tile.
[Fr33_Co] Alpha Cat #x86 > java  [autore] 21 ott, ore 8:35 
I did not see such a bug, what is broken exactly ?
Reel 21 ott, ore 7:15 
Was the World Presets feature fixed? It was broken throughout the entirety of 1.5