RimWorld

RimWorld

Yayo's Combat 3 (Continued)
943 Comments
Mlie  [author] 11 Oct @ 1:44pm 
@rhyndo I see, havent tried those
rhyndo 11 Oct @ 1:40pm 
@Mlie yayo had some old tutorials on how to add your own ammos to weapons, on this github page: https://github.com/rimworldYayo/Yayo-s-Combat/wiki/Custom-Ammo-Setting-Tut
Mlie  [author] 11 Oct @ 12:04pm 
@PARSA TV Should be fixed now
PARSA TV 11 Oct @ 11:47am 
Downed/dead raiders don't drop anything anymore after Odyssey update. I can't find a mod option to control this.
Mlie  [author] 10 Oct @ 10:44pm 
@rhyndo What custom ammo?
rhyndo 10 Oct @ 6:56pm 
does custom ammo still work?
Sir Bitar 27 Sep @ 1:28pm 
Downed/dead raiders don't drop any ammo anymore after Odyssey update, even though they had ammo before downed. I can't find a mod option to control this. Is this a bug?
Rovstam 27 Sep @ 12:58am 
I LOVE THIS MOD SO MUCH
Keeweiner 15 Sep @ 4:57pm 
had to reload my save a few times after enabling ammo. excited to try out the mod
Mlie  [author] 14 Sep @ 9:58pm 
@Keeweiner Should affect any weapon
Keeweiner 14 Sep @ 6:52pm 
Will this mod require modded weapons to use ammo? I have the ammo setting enabled and am using a weapon from outer rim but it has infinite ammo
Mlie  [author] 13 Sep @ 10:59pm 
@NightArcher They are in the mod options menu just like all other mods.
Mlie  [author] 13 Sep @ 10:57pm 
@Rozkurwiator Please see the Reporting Issues section described above
rhyndo 11 Sep @ 3:48pm 
Do pawns reload automatically? sorry if i missed this somewhere
тетеря, блин 9 Sep @ 3:24am 
I noticed when you control a pawn with WASD mod you can shoot without reloading. But at the same time it seems like bullets can't hit anyone anyway.
s_m_w 8 Sep @ 10:42am 
The issue Nebulous was experiencing was caused by my "Animal Gear: Framework" mod and has been fixed
Dakon 5 Sep @ 3:38pm 
Thank you for your continued work!
Rovstam 4 Sep @ 3:34pm 
Mile could you please make the rocket launcher added from this mod 3x3 area damage? The current version is almost useless. You miss almost all the time.
Cronos 3 Sep @ 11:55pm 
Somehow this mod make unique weapon broken it will just shoot like normal one
Rovstam 1 Sep @ 6:10am 
Being able to tank Doomsday rockets to the face and Multiple tripple rockets is insane and all possible with this mod.

Thank you Mile. Now all my Phoenix armor is WORTH SOMETHING USEFUL!, not an RNG piece of garbage.
Kait 28 Aug @ 4:02am 
as there are no high tech melee weapon in vanilla, does it mean that melee is bad against every mechanoid and mercenary in marine armors with this mod ?
Mlie  [author] 26 Aug @ 3:33am 
@Daarath Main menu, mod options. Same as any other mod
Griczzly 25 Aug @ 11:28am 
@Armon; I had a kind of same issue, when guns did not need ammo, so I checked mod settings and found out that there is check box for guns to require ammo.
Armon 25 Aug @ 9:31am 
For some reason raiders drop no ammo and their weapons have none either?
Mlie  [author] 25 Aug @ 8:50am 
@Nebulous Please see the Reporting Issues section described above
Nebulous 25 Aug @ 8:46am 
Im not quite sure if it's due to this or the yayo's combat 3 addon mod, but when I try to look at the info pages of ranged weapons, both modded and vanilla weapons, it seems my ui goes blank and my dev log spams the same errors at least a dozen times every second. here is the github: https://gist.github.com/HugsLibRecordKeeper/06e94504e1476f9f7c87e6de54b1b625
Mlie  [author] 24 Aug @ 9:42pm 
@ショーン(sean) In the mod options
ショーン(sean) 24 Aug @ 8:44pm 
Question, how to adjust Yayo Bullet Speed multiplier?
Zef 24 Aug @ 7:39am 
A shame that this still requires hugslib. I've been able to purge my modlist of all hugslib dependant mods and as such can't use this in it's current form.
Slice of Thanatoast 21 Aug @ 2:39pm 
Does the mod cause mechanoid cluster turrets to have finite ammo? I notice they stop firing after shooting a certain amount and wasn't sure if it was this mod causing it or if that was just a vanilla thing
Goku 20 Aug @ 11:42am 
ive been looking for some time is there even a working dual wielding mod for 1.6 yet? i feel like a wow player tryna find my di..
Dj0z 18 Aug @ 9:55pm 
I see, thanks
Mlie  [author] 18 Aug @ 9:50pm 
@Dj0z No, you would need another mod for that
Dj0z 18 Aug @ 8:32pm 
Since there are 91 pages of comments I'll have to ask: what about the dual-wielding showcased in the preview gif? It's never mentioned anywhere. So, this mod doesn't actually let a pawn dual-wield knives/guns, right?
Mlie  [author] 18 Aug @ 12:19pm 
@boomy196 Try the ammo setting in the mods options
boomy196 18 Aug @ 12:17pm 
anyways to disable the ammo stuff?
Dizzy Ioeuy 18 Aug @ 3:09am 
ty Mlie that's perfect! I appreciate the pointer.
Dizzy Ioeuy 17 Aug @ 11:31pm 
Oh and what determines the magazine size? is that in any way controllable in the def xml for the weapons?
Dizzy Ioeuy 17 Aug @ 11:30pm 
@mlie I meant the flame vs regular type of ammo. I have a bow that shoots flaming arrows (flame damage) and it uses the regular ammunition. Is there a trigger in the xml i should pay attention to?

thank you for reading and answering!
Mlie  [author] 17 Aug @ 10:03pm 
@Bruntus Bentley I dont see any setting for friendly fire in this mod
Mlie  [author] 17 Aug @ 10:01pm 
@Dizzy Ioeuy The techlevel of the weapon
Dizzy Ioeuy 17 Aug @ 4:43pm 
What does this mod do to determine the ammo type a weapon requires? Is that in the DLL or exposed in the XML anywhere (If so I cannot find it)? Is there a way to access this via options? Anyone know?
Starempire42 16 Aug @ 2:35am 
Mlie  [author] 14 Aug @ 5:02am 
@EU4-1234567890 Please link to that mod
EU4-1234567890 14 Aug @ 3:39am 
When used with "The Dead Man's Switch", some weapons in "The Dead Man's Switch" lose information and their information tab is empty. When using only "The Dead Man's Switch" there is no problem。
Mlie  [author] 11 Aug @ 10:15pm 
@SanDimas Please see the Reporting Issues section described above
SanDimas 11 Aug @ 6:17pm 
i have ammo in the storage but i cant load my weapon, dont know what is causing that bug, and i have no error
Psycho Penguin 10 Aug @ 9:34pm 
Hey does this mod make that the mechanoid can't have ammo? I'm having mechanoid raids but they cannot use their weapons
Alihon 6 Aug @ 3:30pm 
Thanks a lot!❤️❤️