RimWorld
Yayo's Combat 3 (Continued)
944 comentarios
Anon Tokyo hace 15 horas 
anyone knows specific algorithm of armor? It confused me a lot, 40% penetration weapon could deal complete damage against 140% armor mechnoids
Mlie  [autor] 11 OCT a las 13:44 
@rhyndo I see, havent tried those
rhyndo 11 OCT a las 13:40 
@Mlie yayo had some old tutorials on how to add your own ammos to weapons, on this github page: https://github.com/rimworldYayo/Yayo-s-Combat/wiki/Custom-Ammo-Setting-Tut
Mlie  [autor] 11 OCT a las 12:04 
@PARSA TV Should be fixed now
PARSA TV 11 OCT a las 11:47 
Downed/dead raiders don't drop anything anymore after Odyssey update. I can't find a mod option to control this.
Mlie  [autor] 10 OCT a las 22:44 
@rhyndo What custom ammo?
rhyndo 10 OCT a las 18:56 
does custom ammo still work?
Sir Bitar 27 SEP a las 13:28 
Downed/dead raiders don't drop any ammo anymore after Odyssey update, even though they had ammo before downed. I can't find a mod option to control this. Is this a bug?
Rovstam 27 SEP a las 0:58 
I LOVE THIS MOD SO MUCH
Keeweiner 15 SEP a las 16:57 
had to reload my save a few times after enabling ammo. excited to try out the mod
Mlie  [autor] 14 SEP a las 21:58 
@Keeweiner Should affect any weapon
Keeweiner 14 SEP a las 18:52 
Will this mod require modded weapons to use ammo? I have the ammo setting enabled and am using a weapon from outer rim but it has infinite ammo
Mlie  [autor] 13 SEP a las 22:59 
@NightArcher They are in the mod options menu just like all other mods.
Mlie  [autor] 13 SEP a las 22:57 
@Rozkurwiator Please see the Reporting Issues section described above
rhyndo 11 SEP a las 15:48 
Do pawns reload automatically? sorry if i missed this somewhere
тетеря, блин 9 SEP a las 3:24 
I noticed when you control a pawn with WASD mod you can shoot without reloading. But at the same time it seems like bullets can't hit anyone anyway.
s_m_w 8 SEP a las 10:42 
The issue Nebulous was experiencing was caused by my "Animal Gear: Framework" mod and has been fixed
Dakon 5 SEP a las 15:38 
Thank you for your continued work!
Rovstam 4 SEP a las 15:34 
Mile could you please make the rocket launcher added from this mod 3x3 area damage? The current version is almost useless. You miss almost all the time.
Cronos 3 SEP a las 23:55 
Somehow this mod make unique weapon broken it will just shoot like normal one
Rovstam 1 SEP a las 6:10 
Being able to tank Doomsday rockets to the face and Multiple tripple rockets is insane and all possible with this mod.

Thank you Mile. Now all my Phoenix armor is WORTH SOMETHING USEFUL!, not an RNG piece of garbage.
Kait 28 AGO a las 4:02 
as there are no high tech melee weapon in vanilla, does it mean that melee is bad against every mechanoid and mercenary in marine armors with this mod ?
Mlie  [autor] 26 AGO a las 3:33 
@Daarath Main menu, mod options. Same as any other mod
Griczzly 25 AGO a las 11:28 
@Armon; I had a kind of same issue, when guns did not need ammo, so I checked mod settings and found out that there is check box for guns to require ammo.
Armon 25 AGO a las 9:31 
For some reason raiders drop no ammo and their weapons have none either?
Mlie  [autor] 25 AGO a las 8:50 
@Nebulous Please see the Reporting Issues section described above
Nebulous 25 AGO a las 8:46 
Im not quite sure if it's due to this or the yayo's combat 3 addon mod, but when I try to look at the info pages of ranged weapons, both modded and vanilla weapons, it seems my ui goes blank and my dev log spams the same errors at least a dozen times every second. here is the github: https://gist.github.com/HugsLibRecordKeeper/06e94504e1476f9f7c87e6de54b1b625
Mlie  [autor] 24 AGO a las 21:42 
@ショーン(sean) In the mod options
ショーン(sean) 24 AGO a las 20:44 
Question, how to adjust Yayo Bullet Speed multiplier?
Zef 24 AGO a las 7:39 
A shame that this still requires hugslib. I've been able to purge my modlist of all hugslib dependant mods and as such can't use this in it's current form.
Slice of Thanatoast 21 AGO a las 14:39 
Does the mod cause mechanoid cluster turrets to have finite ammo? I notice they stop firing after shooting a certain amount and wasn't sure if it was this mod causing it or if that was just a vanilla thing
Goku 20 AGO a las 11:42 
ive been looking for some time is there even a working dual wielding mod for 1.6 yet? i feel like a wow player tryna find my di..
Dj0z 18 AGO a las 21:55 
I see, thanks
Mlie  [autor] 18 AGO a las 21:50 
@Dj0z No, you would need another mod for that
Dj0z 18 AGO a las 20:32 
Since there are 91 pages of comments I'll have to ask: what about the dual-wielding showcased in the preview gif? It's never mentioned anywhere. So, this mod doesn't actually let a pawn dual-wield knives/guns, right?
Mlie  [autor] 18 AGO a las 12:19 
@boomy196 Try the ammo setting in the mods options
boomy196 18 AGO a las 12:17 
anyways to disable the ammo stuff?
Dizzy Ioeuy 18 AGO a las 3:09 
ty Mlie that's perfect! I appreciate the pointer.
Dizzy Ioeuy 17 AGO a las 23:31 
Oh and what determines the magazine size? is that in any way controllable in the def xml for the weapons?
Dizzy Ioeuy 17 AGO a las 23:30 
@mlie I meant the flame vs regular type of ammo. I have a bow that shoots flaming arrows (flame damage) and it uses the regular ammunition. Is there a trigger in the xml i should pay attention to?

thank you for reading and answering!
Mlie  [autor] 17 AGO a las 22:03 
@Bruntus Bentley I dont see any setting for friendly fire in this mod
Mlie  [autor] 17 AGO a las 22:01 
@Dizzy Ioeuy The techlevel of the weapon
Dizzy Ioeuy 17 AGO a las 16:43 
What does this mod do to determine the ammo type a weapon requires? Is that in the DLL or exposed in the XML anywhere (If so I cannot find it)? Is there a way to access this via options? Anyone know?
Starempire42 16 AGO a las 2:35 
Mlie  [autor] 14 AGO a las 5:02 
@EU4-1234567890 Please link to that mod
EU4-1234567890 14 AGO a las 3:39 
When used with "The Dead Man's Switch", some weapons in "The Dead Man's Switch" lose information and their information tab is empty. When using only "The Dead Man's Switch" there is no problem。
Mlie  [autor] 11 AGO a las 22:15 
@SanDimas Please see the Reporting Issues section described above
SanDimas 11 AGO a las 18:17 
i have ammo in the storage but i cant load my weapon, dont know what is causing that bug, and i have no error
Psycho Penguin 10 AGO a las 21:34 
Hey does this mod make that the mechanoid can't have ammo? I'm having mechanoid raids but they cannot use their weapons