RimWorld

RimWorld

1,914 ratings
Yayo's Combat 3 (Continued)
26
3
2
7
4
4
3
3
2
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
1.193 MB
25 Aug, 2022 @ 2:52pm
21 Nov @ 2:13pm
20 Change Notes ( view )

Subscribe to download
Yayo's Combat 3 (Continued)

In 1 collection by Mlie
Mlie's resurrected mods
976 items
Description

Update of YAYOs mod
https://steamproxy.com/sharedfiles/filedetails/?id=2038409475
Based on the abandoned 1.3 update by Ogliss
https://steamproxy.com/sharedfiles/filedetails/?id=2513695736

From 1.6, this mod does no longer require HugsLib, thanks to Zaljerem!

Changes from 1.5
The advanced animations have been removed from the mod, if you want these animations you can add Yayo's Animation as it already does the same animations.

- Fixed the missing config-text
- Added in the various fixes XT-0xFF and PrincessOfEvil in the dev-branch[github.com] of the original git-repository
- If Melee Animation is loaded the advanced animations is only used for ranged weapons
- A big thanks to Ferris that made most of the work for the 1.5 update, without them this would have taken a lot longer!
- Also check out the Yayo's Combat 3 - Addon by Syrus, it contains expanded ammo handling and some compatibility fixes for other mods.



[discord.gg]
[github.com]



* Completely changes the combat system

* Powerful armor algorithm
Penetration becomes very important.
High-tech armor is no longer pierced by Low-tech weapon


* Ammunition system and Loadout
All ranged weapons are changed to consume ammunition.
When the enemy runs out of ammo, they will melee combat with a gun.


Ammunition is divided according to techlevel and damage type.
For example, flamethrowers require industrial explosive ammunition.


You can set the loadout of ammo and medicine in the drug policy.


* Other features
  • Realistic accuracy algorithm

  • Increased projectile speed for stunning

  • Fixed armor to protect hands or feet (only when protecting arms or legs)

* Options to control all of this


* Detail
  • There is no need to use it with other yayo combat versions. The new version always includes the features of the previous version.

  • The accuracy algorithm is more closely related to the shooting skill level and eliminates the stupid situation of shooting rabbits all day long.

  • The armor algorithm compares the tech level of the weapon and the armor and applies the penetrating power differently.

  • If the armor is better, it deflect almost all attacks.

  • If the penetration of a weapon is high, the durability of the armor is sharply reduced.

  • When the armor's durability drops above a certain number, the bullet starts to hit.

  • The percentage of durability at which the bullet starts to hit is determined by comparing penetration and defense.

  • Reduce enemy armor's durability first with weapons with high tech levels and high penetration. And put the bullets at the weakened ones

* Load Order
  • core
  • hugslib
  • gunplay
  • dual wield
  • [ this mod ]

* Compatibility
  • This mod has amazing compatibility.
    Weapons and armor added by most mods will automatically apply this mod's effect.

  • If a feature crash with another mod, you can fix it by turning it off in the options.

* Incompatible mods
  • SheathYourSword (all animation is not work)

* Recommended mod ( Not Required )

* Special thanks
- Nemomone3003 ( ammo graphic art )
- Densevoid (Coding help)

* Tutorial for modders
set custom ammo for weapon

https://github.com/rimworldYayo/Yayo-s-Combat/wiki/

----------------

We will no longer update mods.
Since the source code is included and uploaded, you can receive the source code by subscribing to the mod.
Any mods are allowed to be uploaded fresh, and if someone wants to, I'm fine with delegating permission to the mod itself to continue on my behalf. (In this case, I will upload the mod for you, but in the long run, you will have to deal with bugs and rimworld versions)


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Always post your log using the Log Uploader
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods

| tags: ammo, combat, armor
Popular Discussions View All (3)
0
17 Dec @ 1:52pm
Buff Doomsday Rocket launcher
Rovstam
0
31 Aug @ 4:42pm
Mod conflicts with SmartMedicine, PriorityTreatment (TKS_PriorityTreatment / PriorityTreatmentRessurected), AutoArm (Snues.AutoArm), and Yayo's Combat (Mlie.YayosCombat3)
Rovstam
995 Comments
Rovstam 18 Dec @ 7:21am 
Hey Mile, will Doomsday rocket Launcher get buff?? It should!!
Regen 16 Dec @ 9:31am 
@gazza_m_bolton Use RIMMSqol for that
gazza_m_bolton 16 Dec @ 8:43am 
Can anyone help with how I can amend recipes for the ammo. I use medieval overhaul and want to add the gunpowder into the Industrial Ammo recipe. I understand it not being amended in the mod itself as I guess it's a lot of work for what would be a small amount of use.
Regen 15 Dec @ 3:35pm 
Is it safe to diable need for ammo mid-run?
Mlie  [author] 14 Dec @ 4:01am 
@deadlieremu84 You should ask on their Discord
deadlieremu84 14 Dec @ 2:23am 
this compatible with ce? lol
Echo Ichor 8 Dec @ 4:50pm 
Oddly, when using this alongside Vanilla Expanded Gravships, it causes the Anticraft Caster weapon to shoot the ship. No idea why it happens but I thought it would be worth reporting here, too. Bug report already submitted to the Vanilla Expanded team.
Mlie  [author] 24 Nov @ 9:59pm 
@Calel200 I dont know what mods the original author had active while taking the screenshots, sorry
Calel200 24 Nov @ 6:06pm 
Hey man could you just explain for me why you have the option to set the amunt of amunition and medicine to carry on the invetory, is there a secret option? For me I only see the drugs sorry if this is a lame question man
GOMIN 23 Nov @ 4:28pm 
Thank you for always maintaining this awesome mod