RimWorld
Yayo's Combat 3 (Continued)
944 σχόλια
Anon Tokyo 29 Οκτ, 4:54 
anyone knows specific algorithm of armor? It confused me a lot, 40% penetration weapon could deal complete damage against 140% armor mechnoids
Mlie  [Δημιουργός] 11 Οκτ, 13:44 
@rhyndo I see, havent tried those
rhyndo 11 Οκτ, 13:40 
@Mlie yayo had some old tutorials on how to add your own ammos to weapons, on this github page: https://github.com/rimworldYayo/Yayo-s-Combat/wiki/Custom-Ammo-Setting-Tut
Mlie  [Δημιουργός] 11 Οκτ, 12:04 
@PARSA TV Should be fixed now
PARSA TV 11 Οκτ, 11:47 
Downed/dead raiders don't drop anything anymore after Odyssey update. I can't find a mod option to control this.
Mlie  [Δημιουργός] 10 Οκτ, 22:44 
@rhyndo What custom ammo?
rhyndo 10 Οκτ, 18:56 
does custom ammo still work?
Sir Bitar 27 Σεπ, 13:28 
Downed/dead raiders don't drop any ammo anymore after Odyssey update, even though they had ammo before downed. I can't find a mod option to control this. Is this a bug?
Rovstam 27 Σεπ, 0:58 
I LOVE THIS MOD SO MUCH
Keeweiner 15 Σεπ, 16:57 
had to reload my save a few times after enabling ammo. excited to try out the mod
Mlie  [Δημιουργός] 14 Σεπ, 21:58 
@Keeweiner Should affect any weapon
Keeweiner 14 Σεπ, 18:52 
Will this mod require modded weapons to use ammo? I have the ammo setting enabled and am using a weapon from outer rim but it has infinite ammo
Mlie  [Δημιουργός] 13 Σεπ, 22:59 
@NightArcher They are in the mod options menu just like all other mods.
Mlie  [Δημιουργός] 13 Σεπ, 22:57 
@Rozkurwiator Please see the Reporting Issues section described above
rhyndo 11 Σεπ, 15:48 
Do pawns reload automatically? sorry if i missed this somewhere
тетеря, блин 9 Σεπ, 3:24 
I noticed when you control a pawn with WASD mod you can shoot without reloading. But at the same time it seems like bullets can't hit anyone anyway.
s_m_w 8 Σεπ, 10:42 
The issue Nebulous was experiencing was caused by my "Animal Gear: Framework" mod and has been fixed
Dakon 5 Σεπ, 15:38 
Thank you for your continued work!
Rovstam 4 Σεπ, 15:34 
Mile could you please make the rocket launcher added from this mod 3x3 area damage? The current version is almost useless. You miss almost all the time.
Cronos 3 Σεπ, 23:55 
Somehow this mod make unique weapon broken it will just shoot like normal one
Rovstam 1 Σεπ, 6:10 
Being able to tank Doomsday rockets to the face and Multiple tripple rockets is insane and all possible with this mod.

Thank you Mile. Now all my Phoenix armor is WORTH SOMETHING USEFUL!, not an RNG piece of garbage.
Kait 28 Αυγ, 4:02 
as there are no high tech melee weapon in vanilla, does it mean that melee is bad against every mechanoid and mercenary in marine armors with this mod ?
Mlie  [Δημιουργός] 26 Αυγ, 3:33 
@Daarath Main menu, mod options. Same as any other mod
Griczzly 25 Αυγ, 11:28 
@Armon; I had a kind of same issue, when guns did not need ammo, so I checked mod settings and found out that there is check box for guns to require ammo.
Armon 25 Αυγ, 9:31 
For some reason raiders drop no ammo and their weapons have none either?
Mlie  [Δημιουργός] 25 Αυγ, 8:50 
@Nebulous Please see the Reporting Issues section described above
Nebulous 25 Αυγ, 8:46 
Im not quite sure if it's due to this or the yayo's combat 3 addon mod, but when I try to look at the info pages of ranged weapons, both modded and vanilla weapons, it seems my ui goes blank and my dev log spams the same errors at least a dozen times every second. here is the github: https://gist.github.com/HugsLibRecordKeeper/06e94504e1476f9f7c87e6de54b1b625
Mlie  [Δημιουργός] 24 Αυγ, 21:42 
@ショーン(sean) In the mod options
ショーン(sean) 24 Αυγ, 20:44 
Question, how to adjust Yayo Bullet Speed multiplier?
Zef 24 Αυγ, 7:39 
A shame that this still requires hugslib. I've been able to purge my modlist of all hugslib dependant mods and as such can't use this in it's current form.
Slice of Thanatoast 21 Αυγ, 14:39 
Does the mod cause mechanoid cluster turrets to have finite ammo? I notice they stop firing after shooting a certain amount and wasn't sure if it was this mod causing it or if that was just a vanilla thing
Goku 20 Αυγ, 11:42 
ive been looking for some time is there even a working dual wielding mod for 1.6 yet? i feel like a wow player tryna find my di..
Dj0z 18 Αυγ, 21:55 
I see, thanks
Mlie  [Δημιουργός] 18 Αυγ, 21:50 
@Dj0z No, you would need another mod for that
Dj0z 18 Αυγ, 20:32 
Since there are 91 pages of comments I'll have to ask: what about the dual-wielding showcased in the preview gif? It's never mentioned anywhere. So, this mod doesn't actually let a pawn dual-wield knives/guns, right?
Mlie  [Δημιουργός] 18 Αυγ, 12:19 
@boomy196 Try the ammo setting in the mods options
boomy196 18 Αυγ, 12:17 
anyways to disable the ammo stuff?
Dizzy Ioeuy 18 Αυγ, 3:09 
ty Mlie that's perfect! I appreciate the pointer.
Mlie  [Δημιουργός] 18 Αυγ, 0:35 
Dizzy Ioeuy 17 Αυγ, 23:31 
Oh and what determines the magazine size? is that in any way controllable in the def xml for the weapons?
Dizzy Ioeuy 17 Αυγ, 23:30 
@mlie I meant the flame vs regular type of ammo. I have a bow that shoots flaming arrows (flame damage) and it uses the regular ammunition. Is there a trigger in the xml i should pay attention to?

thank you for reading and answering!
Mlie  [Δημιουργός] 17 Αυγ, 22:03 
@Bruntus Bentley I dont see any setting for friendly fire in this mod
Mlie  [Δημιουργός] 17 Αυγ, 22:01 
@Dizzy Ioeuy The techlevel of the weapon
Dizzy Ioeuy 17 Αυγ, 16:43 
What does this mod do to determine the ammo type a weapon requires? Is that in the DLL or exposed in the XML anywhere (If so I cannot find it)? Is there a way to access this via options? Anyone know?
Starempire42 16 Αυγ, 2:35 
Mlie  [Δημιουργός] 14 Αυγ, 5:02 
@EU4-1234567890 Please link to that mod
EU4-1234567890 14 Αυγ, 3:39 
When used with "The Dead Man's Switch", some weapons in "The Dead Man's Switch" lose information and their information tab is empty. When using only "The Dead Man's Switch" there is no problem。
Mlie  [Δημιουργός] 11 Αυγ, 22:15 
@SanDimas Please see the Reporting Issues section described above
SanDimas 11 Αυγ, 18:17 
i have ammo in the storage but i cant load my weapon, dont know what is causing that bug, and i have no error
Psycho Penguin 10 Αυγ, 21:34 
Hey does this mod make that the mechanoid can't have ammo? I'm having mechanoid raids but they cannot use their weapons