Total War: WARHAMMER III

Total War: WARHAMMER III

Radious Total War Mod - Part 1
7,823 Comments
Kush4days 10 hours ago 
hey question i have radious and the old world that uses mixer im playing dwarfs and some buildings that should unlock units are not unlocking them for example thunderbarge i have the building for it but cannot recruit one is there conflict
?
Radious  [author] 7 Jun @ 3:32am 
Baptusus: Coop is working fine, many people daily play on our discord.

But few basic rules must be always followed - both players must have exact same mods, same versions and same load order. No other mods, not even subscribed but deactivated. Often is better to use community mod manager instead of vanilla launcher.
Baptusus 7 Jun @ 1:05am 
Amazing mod, love it in single player.

However, unable to use in multiplayer as it comes up with incompatible version even when we only have this mod (parts 1,2,3,4) and in the same load order. Is there a way around this or a known limitation?
Sobhan 6 Jun @ 1:43pm 
the best mod ever.thanck you for this beutifull art work.this mod saved the game for me
Uryens  [author] 4 Jun @ 12:40am 
We have never used it nor checked how it is made so we dont kno anything about it.
Uryens  [author] 3 Jun @ 10:48am 
UNSUBSCRIBE AND RESUBSCRIBE TO PARTS 1 AND 2
Better using shazbot mod manager
Radious  [author] 3 Jun @ 10:43am 
Good day Everyone!

Radious Total War Mod - Warhammer 3 - Updated 03.06.2025 - https://www.patreon.com/posts/130621451?pr=true

Today we are releasing smaller new update with several balance tweaks and mainly full support of todays official hotfix 6.1.5.

If you enjoy what we do, consider supporting our work!

Yours,

Team Radious
ThE LaSt GuY 3 Jun @ 9:55am 
i will wait until its updated btw i love the Radious mod keep up the good work
never playing vanilla again if i can help it
Radious  [author] 3 Jun @ 9:04am 
NLxBilly: You can continue, i will wait soon, just got home from work, will download the patch and start updating soon.
NLxBilly 3 Jun @ 7:58am 
"uryens can i continue my radious campaign right now or do you suggest me to wait for the mod update?
Uryens  [author] 3 Jun @ 3:41am 
GAME GOT HOTFIX. IT WILL NOT CRASH WITH THE MOD BUT THE MOD WILL REQUIRE AN UPDATE TO WORK PROPERLY.
ESTEBAN 3 Jun @ 3:20am 
Despite your somewhat correct point of view, I still respect you immensely for what you are doing. Thank you for this unforgettable mod and for at least paying attention to me.
Radious  [author] 3 Jun @ 3:10am 
Esteban: Overhaul mods are not compatible with each other, never been and never will be, its impossible from their nature since every overhaul is changing same things but differently and on top of that adding own new stuff made only for that 1 specific overhaul.

Just because game starts with 300 or 2 mods togrther it does not mean they are compatible and all is working fine. Mixing 2 largest and completely oposite mods together only results in absolute mess of a game and if you cant see it then there is something wrong with you good Sir.

No point to continue in this disscussion here, we have other platforms for that. Thank you.
Radious  [author] 2 Jun @ 12:18am 
Jesusjr: All custom units are in Part 2 (weapons and tools Part1). If you cant find their key name, check in text tables by name search - also P2.
jesusjr 1 Jun @ 9:18pm 
Hi I am trying to make my own personal sub mod for skaven. I wanted to edited deathrunners and blackclaw. Deathrunners are no problem as vanilla unit but you guys have a spear version of them and for life of me I can't find them on land_unit_tables on any of the 4 radious mods. This goes double for blackclaw units.

So was wondering if could point in right direction or did you some how place them some where else?
apayton95 29 May @ 10:38am 
Is there a change summary guide anywhere? I know that there's the twwstats website where I can view all the details of the units, but is there a document anywhere that summarizes the changes in a more convenient way? Something like the document that SFO has that just kind of lets the player know in general what kind of changes to expect for each faction, instead of having to go and compare the differences on each unit card.

I ask partly because I went and compared the unit cards for the Asur and it seems like most of their units got buffed across the board, with some small reductions to leadership here and there on certain units. Is this the case for all factions?
Uryens  [author] 28 May @ 1:10am 
Radious  [author] 27 May @ 8:59pm 
Venkra: That has nothing to do with our mod. It was one of the bugs CA was fixing in recent hotfix. I have 2 Ogre campaigns and 0 issues with camps.
VenkraCade 27 May @ 4:59pm 
I discovered a bug. When you play as an ogre and load your save files, the camps are misplaced; they are no longer where they used to be. Unfortunately, you can't play ogres this way :(
GagneWest 23 May @ 3:04am 
Just less AI cheating idk whats going on but every game tamurkhan and nurgle just mop all of cathay I think I have had them survive like 1 game out of my last 10 campaigns
Uryens  [author] 23 May @ 2:23am 
Jxcol: the aura tooltip says 100m, and it´s 100 m.
Radious  [author] 22 May @ 8:50pm 
Gagne: Which faction exactly? And are you using any other gameplay changing mods?
GagneWest 22 May @ 2:19pm 
I ain't gonna lie man nurgle paints the entire right side of the map almost every game
Radious  [author] 22 May @ 9:27am 
Total War: WARHAMMER III - Tides of Torment DLC - Teaser Trailer - https://www.youtube.com/watch?v=zQNKhxbQKuM

Later this summer new WH3 DLC will be here!

Our team will once again fully support it. If you enjoy our work, consider supporting us at https://www.patreon.com/c/Team_Radious
Gunny177 22 May @ 7:40am 
just wanted to say, i have hundreds of hours in the Warhammer series for Total war, these mod packs breathe a whole new life into the base game that i simply love to death, playing the Dawi with new units and especially the new tier4 and 5 units is simply life changing. i no longer have to depend on Longbeards to hold the line while my rifle/crossbows do the heavy work. now the dragon company warriors start the melee, and end the melee, and usually not ever half depleted, in HP or troop count. honestly, thank you haha <3
Radious  [author] 22 May @ 2:36am 
Jxcol: Not entire sure what you mean by that, could you maybe post comparison pictures and more info on our discord? Also best to try only with our mod so no other possible conflicts.
Radious  [author] 22 May @ 2:34am 
Jack: Thank you for the kind words Sir!
Jack Greedy 22 May @ 1:55am 
Yeah, this mod is great. I mean Radious and his Team , made something very rare with this, it is magnificent and updates plus support is awesome.
When im tired of collecting mods manually (im normally using collection of 50gb of mods) , i always switch to Radious to have pure fun in this game.
It's much better in terms of overhaul than SFO, all SFO is doing is taking away all the fun.
jxcol 21 May @ 1:09pm 
Hey friends, want to start by saying this mod has helped me enjoy probably close to a thousand hours so far of TWW3 beyond vanilla...

I did notice today that the Cathayan Green Guardians aura is about double the range of what is shown when hovering over the ability. Is this an issue with the mod or did CA miss this?
OG_JJ 20 May @ 9:27pm 
Thank you!
Radious  [author] 20 May @ 8:03pm 
Yup
OG_JJ 20 May @ 5:06pm 
Is the latest update save game compatible by chance?
Uryens  [author] 20 May @ 1:21pm 
DONT FORGET TO UNSBSCRIBE AND RESUBSCRIBE TO ALL PARTS
Better using shazbot mod manager
Radious  [author] 20 May @ 12:21pm 
Good day Everyone!

Radious Total War Mod - Warhammer 3 - Updated 20.05.2025 - https://www.patreon.com/posts/129454343?pr=true

Today we are releasing smaller new update with several balance tweaks, bug fixes and mainly full support of todays official hotfix 6.1.4.

Have fun and consider supporting our work!

Yours,

Team Radious
Uryens  [author] 19 May @ 4:02pm 
Artorias: if that happens with Radious ONLY then use shazbot mod manager to redownload all your mods and start the game.
Artorias 19 May @ 2:50pm 
Does anyone know why Belegar doesn't work in Multiplayer because when someone tries it regresses back to vanilla( example Belegar starts with a tier 2 settlement instead of 3 and king Louen doesn't start with his full province and his capital is a 1 instead of 2) for everyone and the Age of Reckoning doesn't start.
[83rd]1in1class 19 May @ 2:06pm 
@Uryens Just tried a new campaign with the wood elves and have all RoRs for them. This most of been with the hotfix they made. Haven't seen that done like that with an already running campaign. But seems with any new patch/hot fix you would basically have to start a new game on how they're implementing these new features.
Tanya von Degurechaff 19 May @ 7:29am 
Is this compatible with Custom Matched Combat Animations?
[83rd]1in1class 18 May @ 12:54pm 
So just checked the flux capacitor... what I was asking is help as I did not know what the FLC enable is, nor where to check on vanilla content being disabled as stated by you. As you're part of Radious mod/author thought you could help that part out, but I'll stick to your google look up for this related matter.
Uryens  [author] 18 May @ 9:05am 
Then google it. There are lots of results about DLC and FLC not working.
[83rd]1in1class 18 May @ 8:01am 
Where would I check for those? Are you suggesting the main DLC stuff and just the game itself? Or is there a setting I need to enable somewhere? I don't know where these are is what I'm trying to say.
Uryens  [author] 18 May @ 7:48am 
That is done hrough Steam and the Creative Assembly web
[83rd]1in1class 18 May @ 7:31am 
@Uryens about the wood elves ROR that only have 3 units as there were more before. You mentioned to enable the vanilla FLC adding those RoR and also to check if any other vanilla content has been disabled.. where would I enable the vanilla FLC? As I've never touched anything file related. Also where to check if any other vanilla content has been disabled? As I've never done anything but DL mods.
Uryens  [author] 17 May @ 10:48am 
No
Xaldror 15 May @ 8:27pm 
is this mod compatible with the Old World mod?
jameswillow.jam 14 May @ 1:39pm 
okay thanks for clearing that up, i guess i will just have to get used to it and sorry about the trouble.
ItsMrCamper2U 14 May @ 11:11am 
What's with enemy legendary lords? Fighting Setra, turn 14, he's already rank 22 and his basic spearmen and and nekahara warriors have 70 odd melee defence? Literally can't even damage them.