Stellaris
Extra Ship Components 3.0 [Actual]
1.136 bình luận
ComradeWinston 15 Thg05, 2023 @ 2:56am 
guy's right, sub to the NEXT version

RIP
Dustreaper 30 Thg10, 2022 @ 4:07am 
Yea use Extra Ship Components NEXT not this one.
tom147 30 Thg10, 2022 @ 3:11am 
For me this mod still works without any problems. And it works even on the latest Fornax update. If someone's game crashes, it will be caused by another mod.
Lavoroxan 20 Thg10, 2022 @ 8:08am 
Guys this mod was updated last 2021, it is 100% dead.
Red Aria 4 Thg10, 2022 @ 2:09pm 
Does not work with current version, crashes game on start. Confirmed via disabling other mods.
asobu :3 28 Thg07, 2022 @ 10:25pm 
Pls update to 3.4
Taistelu_Hiisi 29 Thg06, 2022 @ 2:53am 
Pls update to 3.4:winter2019neutralyul:
DownwindFish 23 Thg06, 2022 @ 6:21pm 
do fallen empires have access to the techs from this mod?
Edmund MK 19 Thg04, 2022 @ 5:32pm 
chinese tran?
Insomnius 4 Thg04, 2022 @ 3:13pm 
What planets can mantle mining facilities be built on?
matto 30 Thg03, 2022 @ 9:04pm 
works fine for me with 3.3
Vezliukas 20 Thg03, 2022 @ 8:06am 
3.3 work or not?
al <3 1 Thg03, 2022 @ 5:50am 
thank you so much
Ramirez Thale 1 Thg03, 2022 @ 4:11am 
@albertto the author has moved to a new version you can find it near the top of the description
al <3 27 Thg02, 2022 @ 10:43pm 
update?
tomlenz98 25 Thg02, 2022 @ 4:59pm 
does this mod work with gigastructural engineering
dnceleets 15 Thg02, 2022 @ 10:09am 
@stardestroyer reinstall by unsubscribing and resubscribing. If that doesn't work you'll need to manually delete the mod file unsubscribe start stellaris to confirm the mod is no longer present then resubscribe and wait for steam to redownload the mod
stardestroyer 21 Thg01, 2022 @ 5:37am 
Actual launcher do not permit to enable this mod, says it miss descriptor file, can you help?
Дон-Словяндже 13 Thg01, 2022 @ 6:55pm 
There is a bug in fashion or a new generation of level 7 shields is incomplete, etc. it does not give the most protection from shields, energy is spent and there are no shields
Taligaro 24 Thg12, 2021 @ 9:03am 
@kjing-shy Love how nobody can read anymore... Description literally says...

IMPORTANT NOTICE
Development of Extra Ship Components 3.0 has been discontinued in favor of Extra Ship Components NEXT
kjing-shy 11 Thg12, 2021 @ 8:09am 
is this mod gonna be updated soon?
The Righteous 24 Thg11, 2021 @ 12:57pm 
I'm using this mod and I have researched up to the Tier VII reactor, however I can only select it for Corvette, Destroyer, and Cruiser. it does not appear as an option for Battleship or Titan. For both of those the highest I can select is the Vanilla Tier V. Any ideas on how to fix this? Everything else functions normal but I cannot equip and high tier weapons or Shields on Titans or Battleships because I don't have enough power with just the Tier V
Smoking_GNU 23 Thg11, 2021 @ 12:06pm 
So what's the difference between this version and ESC Next exactly?
NHunter  [tác giả] 22 Thg11, 2021 @ 7:49pm 
most weapons have customized projectiles
arc361 22 Thg11, 2021 @ 6:21pm 
Does this mod add custom particle effects or ship behaviour. Just wondering if I need amazing space battles on
NHunter  [tác giả] 22 Thg11, 2021 @ 8:26am 
MOD UPDATE:

- Update for Stellaris version 3.2
- Cleaned up some event triggering.
---- WARNING: This might cause slightly-different behavior of the mod, such as delayed feature activation, in multiplayer games if it is added after the game start.

THIS IS THE FINAL UPDATE FOR THIS MOD!

I'm switching over to the NEXT iteration of Extra Ship Components.
NHunter  [tác giả] 13 Thg11, 2021 @ 6:24am 
IMPORTANT NOTICE:

Active development of Extra Ship Components 3.0 is over. It will receive one last scheduled update to make it compatible with Stellaris 3.2, but after that, I will be switching over to the NEXT iteration.

Extra Ship Components NEXT is currently in public-beta stage. Feel free to try it yourself folks.
Sniper 12 Thg11, 2021 @ 12:50pm 
This mod has completely changed my experience in the game. Permanent part of my mod list now.
mazkas 30 Thg10, 2021 @ 4:13pm 
Are there any patches that work with ships in scaling hard?
NHunter  [tác giả] 24 Thg10, 2021 @ 12:20pm 
@ogdinmar, with a disclaimer somewhere stating that you've borrowed those
ogdinmar 23 Thg10, 2021 @ 7:47pm 
@author Can i use a couple of your tech/ship part icons in a mod im working on?
Avax 16 Thg10, 2021 @ 6:46pm 
does this work with 3.1 lem
NHunter  [tác giả] 16 Thg10, 2021 @ 8:20am 
repair drone (aux component) added by ESC is % based. vanilla components are not.
Nicho 15 Thg10, 2021 @ 1:19pm 
According to the tooltips and description, the various types of Repair Drones give +0.2, +0.5 and +1 Hull and Armour regeneration respectively. Is that "points of hull and armour", as I suspect it to be, or is it actually PERCENTAGE of hull and armour? (Which would be lots better). If the former I don't know what advantage Repair Drones has over and above Regenerative Hull Tissue, which does the same thing without an energy cost. Somebody please clarify this for me. Thank you :D
arc361 14 Thg10, 2021 @ 12:53am 
I second BigFootus It would be amazing to have this work properly
Mr. Bigfootus 2 Thg10, 2021 @ 2:05pm 
I don't know if this has been asked, but can you make a patch for Amazing Space Battles:
https://steamproxy.com/sharedfiles/filedetails/?id=1878473679
NHunter  [tác giả] 30 Thg09, 2021 @ 7:58am 
@CJ, yes.

About the only thing you can get before you get to tier 5 vanilla weapons is the crystalline line (lithoids can roll it immediately, others - after meeting and researching spacebourne crystalline creatures. Or from a lithoid digsite I can't bother to remember the proper name).
CJ 29 Thg09, 2021 @ 2:15pm 
Quick Question, I have this mod enabled but no new components appear at the start of the game, do these components appear later on in game in terms of research?
NHunter  [tác giả] 28 Thg09, 2021 @ 7:57am 
@Left Alone, IIRC System Scale just changes how systems are generated. ESC should be perfectly fine by itself there. if you use mod that changes combat ranges (3x or 6x rescale (downscale)) - see the optional supplement mods in the description
Left Alone 28 Thg09, 2021 @ 4:00am 
Does this mod work out of the box with Real Space - System Scale?
Cryswar 26 Thg09, 2021 @ 12:51pm 
Fair enough haha.
NHunter  [tác giả] 26 Thg09, 2021 @ 11:09am 
3.0 is MOD version... though, technically, at this point it should be something like 3.8
Cryswar 26 Thg09, 2021 @ 10:40am 
Ok, this is an incredibly minor and petty issue, but could you change the workshop title to 3.1 instead of 3.0? I keep seeing this and think it's not updated haha.

Thank you for updating and improving it nonetheless!
NHunter  [tác giả] 26 Thg09, 2021 @ 3:05am 
MOD UPDATE:
- Allow construction of Mantle Mining Facility on Planetary Diversity's Crucible world.
- Killing Automated Dreadnought will now instantly give tech option for Dreadnought Computers. If there is an ongoing project for Dreadnought observation, it will be aborted.
- Add support for War Juggernaut.
NHunter  [tác giả] 14 Thg09, 2021 @ 8:09am 
MOD UPDATE:

- Update for Stellaris version 3.1
- Fix a scoping error that prevented an empire getting access to drake-cloning tech via capturing a planet with the Hatchery.
- Switched to using vanilla version or empire limit enforcement for buildings.
- Central Research Bureau now requires major capital (25+ pops).
- Add custom army icons.
Marrow 12 Thg09, 2021 @ 4:45pm 
Oh also, thanks for the compatibility patch with DMM. Really appreciate that.
Marrow 12 Thg09, 2021 @ 4:36pm 
@Cryswar probably not the answer you're looking for, but have you tried playing with Everything Spawns? You're definitely going to get cloud lightning at some point in the run.
Cryswar 12 Thg09, 2021 @ 3:55pm 
I'm not sure if this is an appropriate request, my apologies if not, but is there some way to access the upgrade cloud lightnings if you don't have the vanilla one?

I seem to have pretty bad luck with Void Clouds not showing up, so in some games I never get to upgrade to those at all. Those and dimensional wave cannons are my favorite weapons from this mod.
NHunter  [tác giả] 12 Thg09, 2021 @ 4:05am 
MOD UPDATE:

- Add support for Dynamic Mod Menu. New games should be good to go immediately, but with ongoing games you might need to wait until 1st of next month before ESC registers itself in DMM.
ParadoxPod 9 Thg09, 2021 @ 8:43pm 
@Marrow there is the ESC lite mod that seems to do what you want, although I am not sure if it is compatible with the latest updates or not.