Stellaris

Stellaris

Extra Ship Components 3.0 [Actual]
1.136 opmerkingen
ComradeWinston 15 mei 2023 om 2:56 
guy's right, sub to the NEXT version

RIP
Dustreaper 30 okt 2022 om 4:07 
Yea use Extra Ship Components NEXT not this one.
tom147 30 okt 2022 om 3:11 
For me this mod still works without any problems. And it works even on the latest Fornax update. If someone's game crashes, it will be caused by another mod.
Lavoroxan 20 okt 2022 om 8:08 
Guys this mod was updated last 2021, it is 100% dead.
Red Aria 4 okt 2022 om 14:09 
Does not work with current version, crashes game on start. Confirmed via disabling other mods.
asobu :3 28 jul 2022 om 22:25 
Pls update to 3.4
Taistelu_Hiisi 29 jun 2022 om 2:53 
Pls update to 3.4:winter2019neutralyul:
DownwindFish 23 jun 2022 om 18:21 
do fallen empires have access to the techs from this mod?
Edmund MK 19 apr 2022 om 17:32 
chinese tran?
Insomnius 4 apr 2022 om 15:13 
What planets can mantle mining facilities be built on?
matto 30 mrt 2022 om 21:04 
works fine for me with 3.3
Vezliukas 20 mrt 2022 om 8:06 
3.3 work or not?
al <3 1 mrt 2022 om 5:50 
thank you so much
Ramirez Thale 1 mrt 2022 om 4:11 
@albertto the author has moved to a new version you can find it near the top of the description
al <3 27 feb 2022 om 22:43 
update?
tomlenz98 25 feb 2022 om 16:59 
does this mod work with gigastructural engineering
dnceleets 15 feb 2022 om 10:09 
@stardestroyer reinstall by unsubscribing and resubscribing. If that doesn't work you'll need to manually delete the mod file unsubscribe start stellaris to confirm the mod is no longer present then resubscribe and wait for steam to redownload the mod
stardestroyer 21 jan 2022 om 5:37 
Actual launcher do not permit to enable this mod, says it miss descriptor file, can you help?
Дон-Словяндже 13 jan 2022 om 18:55 
There is a bug in fashion or a new generation of level 7 shields is incomplete, etc. it does not give the most protection from shields, energy is spent and there are no shields
Taligaro 24 dec 2021 om 9:03 
@kjing-shy Love how nobody can read anymore... Description literally says...

IMPORTANT NOTICE
Development of Extra Ship Components 3.0 has been discontinued in favor of Extra Ship Components NEXT
kjing-shy 11 dec 2021 om 8:09 
is this mod gonna be updated soon?
The Righteous 24 nov 2021 om 12:57 
I'm using this mod and I have researched up to the Tier VII reactor, however I can only select it for Corvette, Destroyer, and Cruiser. it does not appear as an option for Battleship or Titan. For both of those the highest I can select is the Vanilla Tier V. Any ideas on how to fix this? Everything else functions normal but I cannot equip and high tier weapons or Shields on Titans or Battleships because I don't have enough power with just the Tier V
Smoking_GNU 23 nov 2021 om 12:06 
So what's the difference between this version and ESC Next exactly?
NHunter  [auteur] 22 nov 2021 om 19:49 
most weapons have customized projectiles
arc361 22 nov 2021 om 18:21 
Does this mod add custom particle effects or ship behaviour. Just wondering if I need amazing space battles on
NHunter  [auteur] 22 nov 2021 om 8:26 
MOD UPDATE:

- Update for Stellaris version 3.2
- Cleaned up some event triggering.
---- WARNING: This might cause slightly-different behavior of the mod, such as delayed feature activation, in multiplayer games if it is added after the game start.

THIS IS THE FINAL UPDATE FOR THIS MOD!

I'm switching over to the NEXT iteration of Extra Ship Components.
NHunter  [auteur] 13 nov 2021 om 6:24 
IMPORTANT NOTICE:

Active development of Extra Ship Components 3.0 is over. It will receive one last scheduled update to make it compatible with Stellaris 3.2, but after that, I will be switching over to the NEXT iteration.

Extra Ship Components NEXT is currently in public-beta stage. Feel free to try it yourself folks.
Sniper 12 nov 2021 om 12:50 
This mod has completely changed my experience in the game. Permanent part of my mod list now.
mazkas 30 okt 2021 om 16:13 
Are there any patches that work with ships in scaling hard?
NHunter  [auteur] 24 okt 2021 om 12:20 
@ogdinmar, with a disclaimer somewhere stating that you've borrowed those
ogdinmar 23 okt 2021 om 19:47 
@author Can i use a couple of your tech/ship part icons in a mod im working on?
Avax 16 okt 2021 om 18:46 
does this work with 3.1 lem
NHunter  [auteur] 16 okt 2021 om 8:20 
repair drone (aux component) added by ESC is % based. vanilla components are not.
Nicho 15 okt 2021 om 13:19 
According to the tooltips and description, the various types of Repair Drones give +0.2, +0.5 and +1 Hull and Armour regeneration respectively. Is that "points of hull and armour", as I suspect it to be, or is it actually PERCENTAGE of hull and armour? (Which would be lots better). If the former I don't know what advantage Repair Drones has over and above Regenerative Hull Tissue, which does the same thing without an energy cost. Somebody please clarify this for me. Thank you :D
arc361 14 okt 2021 om 0:53 
I second BigFootus It would be amazing to have this work properly
Mr. Bigfootus 2 okt 2021 om 14:05 
I don't know if this has been asked, but can you make a patch for Amazing Space Battles:
https://steamproxy.com/sharedfiles/filedetails/?id=1878473679
NHunter  [auteur] 30 sep 2021 om 7:58 
@CJ, yes.

About the only thing you can get before you get to tier 5 vanilla weapons is the crystalline line (lithoids can roll it immediately, others - after meeting and researching spacebourne crystalline creatures. Or from a lithoid digsite I can't bother to remember the proper name).
CJ 29 sep 2021 om 14:15 
Quick Question, I have this mod enabled but no new components appear at the start of the game, do these components appear later on in game in terms of research?
NHunter  [auteur] 28 sep 2021 om 7:57 
@Left Alone, IIRC System Scale just changes how systems are generated. ESC should be perfectly fine by itself there. if you use mod that changes combat ranges (3x or 6x rescale (downscale)) - see the optional supplement mods in the description
Left Alone 28 sep 2021 om 4:00 
Does this mod work out of the box with Real Space - System Scale?
Cryswar 26 sep 2021 om 12:51 
Fair enough haha.
NHunter  [auteur] 26 sep 2021 om 11:09 
3.0 is MOD version... though, technically, at this point it should be something like 3.8
Cryswar 26 sep 2021 om 10:40 
Ok, this is an incredibly minor and petty issue, but could you change the workshop title to 3.1 instead of 3.0? I keep seeing this and think it's not updated haha.

Thank you for updating and improving it nonetheless!
NHunter  [auteur] 26 sep 2021 om 3:05 
MOD UPDATE:
- Allow construction of Mantle Mining Facility on Planetary Diversity's Crucible world.
- Killing Automated Dreadnought will now instantly give tech option for Dreadnought Computers. If there is an ongoing project for Dreadnought observation, it will be aborted.
- Add support for War Juggernaut.
NHunter  [auteur] 14 sep 2021 om 8:09 
MOD UPDATE:

- Update for Stellaris version 3.1
- Fix a scoping error that prevented an empire getting access to drake-cloning tech via capturing a planet with the Hatchery.
- Switched to using vanilla version or empire limit enforcement for buildings.
- Central Research Bureau now requires major capital (25+ pops).
- Add custom army icons.
Marrow 12 sep 2021 om 16:45 
Oh also, thanks for the compatibility patch with DMM. Really appreciate that.
Marrow 12 sep 2021 om 16:36 
@Cryswar probably not the answer you're looking for, but have you tried playing with Everything Spawns? You're definitely going to get cloud lightning at some point in the run.
Cryswar 12 sep 2021 om 15:55 
I'm not sure if this is an appropriate request, my apologies if not, but is there some way to access the upgrade cloud lightnings if you don't have the vanilla one?

I seem to have pretty bad luck with Void Clouds not showing up, so in some games I never get to upgrade to those at all. Those and dimensional wave cannons are my favorite weapons from this mod.
NHunter  [auteur] 12 sep 2021 om 4:05 
MOD UPDATE:

- Add support for Dynamic Mod Menu. New games should be good to go immediately, but with ongoing games you might need to wait until 1st of next month before ESC registers itself in DMM.
ParadoxPod 9 sep 2021 om 20:43 
@Marrow there is the ESC lite mod that seems to do what you want, although I am not sure if it is compatible with the latest updates or not.