安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題






JobDriver threw exception in toil MakeNewToils's initAction for pawn Lev driver=JobDriver_Wait (toilIndex=0) driver.job=(Wait (Job_27435))
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 18932B31]
at AllowTool.PartyHuntHandler.get_WorldSettings () [0x0000b] in <8a098910d6a84b188090b9d6c096e9ee>:0
at AllowTool.PartyHuntHandler.DoBehaviorForPawn (Verse.AI.JobDriver_Wait driver) [0x0001e] in <8a098910d6a84b188090b9d6c096e9ee>:0
at AllowTool.Patches.JobDriverWait_CheckForAutoAttack_Patch.DoPartyHunting (Verse.AI.JobDriver_Wait __instance) [0x00001] in <8a098910d6a84b188090b9d6c096e9ee>:0
at Verse.AI.JobDriver_Wait.CheckForAutoAttack () [0x003a9] in <46372f5dadbf4af8939e608076251180>:0
- POSTFIX UnlimitedHugs.AllowTool: Void AllowTool.Patches.JobDriverWait_CheckForAutoAttack_Patch:DoPartyHunting(JobDriver_Wait __instance)
o7
I do get the old “standing” activity that ppl used to complain about years ago sometimes. But luckily it’s a quick fix with a draft and undraft.
I'm constantly watching my pawns pick up something right next to the stockpile zone/shelf it should go to, walk across my entire base to deposit another item, then walk allll the way back to put the first item away.
also o7
Say for example that a pawn picks up some potatoes, and two rock chunks.
The potatoes go in the freezer and the chunks go in the dumping stockpile.
For some reason though my pawns pretty much always put one chunk in the dumping stockpile, then go to the freezer to store the potatoes, and then proceed to dump the remaining chunk.
The pawn should check for proximity when emptying their inverntory after hauling, so they store the closest items first.