RimWorld
Pick Up And Haul
4.746 commenti
牙白 30 ott, ore 6:20 
o7
you know what color 29 ott, ore 13:10 
There's a current bug where pawns will pick stuff up from the cooking and butchering benches as they're being used, making it really annoying
汵之 29 ott, ore 4:53 
rip.o7
georgeisonearth 28 ott, ore 12:11 
o7
GentlemenAnrufer 27 ott, ore 23:06 
This mod wont work for me. Not using inventory for hauling at all. They just pick up the stack and go. As if i am playing vanilla.
bolemeus 26 ott, ore 12:17 
There's an issue with hauling multiple items that are ment for multiple stockpiles.
Say for example that a pawn picks up some potatoes, and two rock chunks.

The potatoes go in the freezer and the chunks go in the dumping stockpile.

For some reason though my pawns pretty much always put one chunk in the dumping stockpile, then go to the freezer to store the potatoes, and then proceed to dump the remaining chunk.

The pawn should check for proximity when emptying their inverntory after hauling, so they store the closest items first.
Darkerowl 26 ott, ore 1:15 
@Rex705 TY
tcssh22215 25 ott, ore 8:31 
o7
Rex705 25 ott, ore 8:20 
@Darkerowl Naw the game is just annoying with body burry. What you gotta do is build a grave first and set the storage to crit then it will let you burry. If you have another storage space for bodies it has to be set lower than the grave priority or they wont move it.
makSon😴 25 ott, ore 7:30 
Харош
弗罗斯特.阿纳托利 24 ott, ore 23:06 
o7
Just leaf 24 ott, ore 4:34 
o7 R.I.P
贝利亚大王 23 ott, ore 16:09 
o7
Darkerowl 23 ott, ore 14:19 
So I have noticed this issue where, an foe will go down and be dead and the mod/game wont let me bury the body right away, saying its too heavy, the only fix is to strip the dead and it will let me carry them and bury them most of the time. I think the mod keeps trying to put bodies in the inventory instead of carry since that is what the mod does. But bodies are not light.
Lancelot 23 ott, ore 13:00 
o7 Uuugggg R.I.P
wkplm15425 23 ott, ore 8:21 
o7
matt1300056 22 ott, ore 8:43 
It happens to be that pawns would gather things from stove or workbench, which stops pawn's working?
Raxy 22 ott, ore 8:41 
o7
Pdf239 22 ott, ore 6:29 
o7
bradson 21 ott, ore 14:48 
To clarify, this mod is made by Mehni, who is not dead, and o7 spam is a little misplaced here
jakuza 21 ott, ore 6:00 
o7
MASTERMAN 21 ott, ore 5:24 
O7 Rest in Peace brother.
日蚀日蚀日 20 ott, ore 20:23 
o7
Makiseaki 20 ott, ore 12:37 
o7
Kennan 18 ott, ore 13:23 
o7 Legend
sashaeconomic 18 ott, ore 9:35 
so raiders and other hostile creature cant use this?
Reynauld 15 ott, ore 1:54 
o7
WhoDrinkMyDrank 14 ott, ore 2:27 
o7 thank you for the mod
Rest in peace Alex TD
Hob 12 ott, ore 6:34 
07 mod. rest in peace
Decade 11 ott, ore 17:27 
o7
Rest easy Uuugggg.
Toxo 10 ott, ore 6:03 
o7
bradson 7 ott, ore 17:05 
@Haraise no Tenshi Probably some work types related mod moving things around. This mod's HaulToInventory is placed in the same category vanilla hauling is in by default, and is at least supported by FSF complex jobs
Haraise no Tenshi 7 ott, ore 16:33 
Why are my pawns still using hauling to inventory even when they are not assigned to do hauling? Am I missing something? As pawns actually incapable of hauling will not do so
Dant 1 ott, ore 13:32 
it already does that
ZzZombo 30 set, ore 21:26 
Can we somehow integrate PUAH with manual hauling orders? So that if I order to pick a single stack of something, as long as otherwise PUAH would be able to, it would also haul other items around?
bradson 30 set, ore 8:30 
@Karatejürgen No. The mod does include checks to not pick up items without valid destinations
Karatejürgen 30 set, ore 8:24 
is it normal that they pick EVERYTHING up, even without proper storage place?

i forbit unfertilized eggs in my fridge, but they keep picking them up on their way with other stuff, and when they dont find any storage for it, they just drop it right where they stand. sometimes in the middle of a doorframe, keeping the door stay open....
Doop 28 set, ore 21:16 
o7
doesn't open from this side 27 set, ore 17:10 
o7
QuestionablyExistin' 25 set, ore 12:54 
o7
Lobanych 21 set, ore 12:23 
o7 Uuugggg
Rest In Peace man, you deserve it
Vladmirangel 19 set, ore 23:31 
Seems to be a vanilla issue. even without the mod my colonists cant pickup those 2 specific drugs.
Lava_Lamp_Enjoyer 19 set, ore 19:32 
vladmirangel: maybe your pawn inventory already has too much stuff in it and so they caant carry anymore so it gives the consume option instead?
Vladmirangel 18 set, ore 15:01 
Well, i tried picking up Gojuice or Wakeup so potentially my colonists can use it during emergencies. Apparently theres no choice to pick it up, only to consume it.
✚ Mariel ✚ 16 set, ore 3:55 
This mod allows you to pick up items and take them into underground stockpiles. Currently the AI has no way to enter an underground stockpile, or leave it. This means you can make unraidable stockpile bases...
Porknelius 14 set, ore 10:16 
@Mr._Ben_Ben It is, but still; Love to the mod makers trying their best for free.
Mr. Ben Ben 11 set, ore 19:05 
this mod is so fucked.
zzzdragon25 7 set, ore 9:17 
@bradson Ok, the error I reported earlier has been reported on "Auro Arm" mod page.
bradson 7 set, ore 8:58 
Yea, HaulToInventory is the correct name. TakeToInventory would be some other mod then if that wasn't a typo
zzzdragon25 7 set, ore 8:51 
@bradson In WorkGiver.xml, I see two JobDef: "HaulToInventory" and "UnloadYourHauledInventory", but no "TakeToInventory"