RimWorld

RimWorld

Pick Up And Haul
4,745 Comments
bolemeus 26 Oct @ 12:17pm 
There's an issue with hauling multiple items that are ment for multiple stockpiles.
Say for example that a pawn picks up some potatoes, and two rock chunks.

The potatoes go in the freezer and the chunks go in the dumping stockpile.

For some reason though my pawns pretty much always put one chunk in the dumping stockpile, then go to the freezer to store the potatoes, and then proceed to dump the remaining chunk.

The pawn should check for proximity when emptying their inverntory after hauling, so they store the closest items first.
Darkerowl 26 Oct @ 1:15am 
@Rex705 TY
tcssh22215 25 Oct @ 8:31am 
o7
Rex705 25 Oct @ 8:20am 
@Darkerowl Naw the game is just annoying with body burry. What you gotta do is build a grave first and set the storage to crit then it will let you burry. If you have another storage space for bodies it has to be set lower than the grave priority or they wont move it.
makSon😴 25 Oct @ 7:30am 
Харош
弗罗斯特.阿纳托利 24 Oct @ 11:06pm 
o7
Just leaf 24 Oct @ 4:34am 
o7 R.I.P
贝利亚大王 23 Oct @ 4:09pm 
o7
Darkerowl 23 Oct @ 2:19pm 
So I have noticed this issue where, an foe will go down and be dead and the mod/game wont let me bury the body right away, saying its too heavy, the only fix is to strip the dead and it will let me carry them and bury them most of the time. I think the mod keeps trying to put bodies in the inventory instead of carry since that is what the mod does. But bodies are not light.
Lancelot 23 Oct @ 1:00pm 
o7 Uuugggg R.I.P
wkplm15425 23 Oct @ 8:21am 
o7
matt1300056 22 Oct @ 8:43am 
It happens to be that pawns would gather things from stove or workbench, which stops pawn's working?
Raxy 22 Oct @ 8:41am 
o7
Pdf239 22 Oct @ 6:29am 
o7
bradson 21 Oct @ 2:48pm 
To clarify, this mod is made by Mehni, who is not dead, and o7 spam is a little misplaced here
jakuza 21 Oct @ 6:00am 
o7
MASTERMAN 21 Oct @ 5:24am 
O7 Rest in Peace brother.
日蚀日蚀日 20 Oct @ 8:23pm 
o7
Makiseaki 20 Oct @ 12:37pm 
o7
Kennan 18 Oct @ 1:23pm 
o7 Legend
sashaeconomic 18 Oct @ 9:35am 
so raiders and other hostile creature cant use this?
Reynauld 15 Oct @ 1:54am 
o7
WhoDrinkMyDrank 14 Oct @ 2:27am 
o7 thank you for the mod
Rest in peace Alex TD
Hob 12 Oct @ 6:34am 
07 mod. rest in peace
Decade 11 Oct @ 5:27pm 
o7
Rest easy Uuugggg.
Toxo 10 Oct @ 6:03am 
o7
bradson 7 Oct @ 5:05pm 
@Haraise no Tenshi Probably some work types related mod moving things around. This mod's HaulToInventory is placed in the same category vanilla hauling is in by default, and is at least supported by FSF complex jobs
Haraise no Tenshi 7 Oct @ 4:33pm 
Why are my pawns still using hauling to inventory even when they are not assigned to do hauling? Am I missing something? As pawns actually incapable of hauling will not do so
Dant 1 Oct @ 1:32pm 
it already does that
ZzZombo 30 Sep @ 9:26pm 
Can we somehow integrate PUAH with manual hauling orders? So that if I order to pick a single stack of something, as long as otherwise PUAH would be able to, it would also haul other items around?
bradson 30 Sep @ 8:30am 
@Karatejürgen No. The mod does include checks to not pick up items without valid destinations
Karatejürgen 30 Sep @ 8:24am 
is it normal that they pick EVERYTHING up, even without proper storage place?

i forbit unfertilized eggs in my fridge, but they keep picking them up on their way with other stuff, and when they dont find any storage for it, they just drop it right where they stand. sometimes in the middle of a doorframe, keeping the door stay open....
Doop 28 Sep @ 9:16pm 
o7
doesn't open from this side 27 Sep @ 5:10pm 
o7
QuestionablyExistin' 25 Sep @ 12:54pm 
o7
Lobanych 21 Sep @ 12:23pm 
o7 Uuugggg
Rest In Peace man, you deserve it
Vladmirangel 19 Sep @ 11:31pm 
Seems to be a vanilla issue. even without the mod my colonists cant pickup those 2 specific drugs.
Lava_Lamp_Enjoyer 19 Sep @ 7:32pm 
vladmirangel: maybe your pawn inventory already has too much stuff in it and so they caant carry anymore so it gives the consume option instead?
Vladmirangel 18 Sep @ 3:01pm 
Well, i tried picking up Gojuice or Wakeup so potentially my colonists can use it during emergencies. Apparently theres no choice to pick it up, only to consume it.
✚ Mariel ✚ 16 Sep @ 3:55am 
This mod allows you to pick up items and take them into underground stockpiles. Currently the AI has no way to enter an underground stockpile, or leave it. This means you can make unraidable stockpile bases...
Porknelius 14 Sep @ 10:16am 
@Mr._Ben_Ben It is, but still; Love to the mod makers trying their best for free.
Mr. Ben Ben 11 Sep @ 7:05pm 
this mod is so fucked.
zzzdragon25 7 Sep @ 9:17am 
@bradson Ok, the error I reported earlier has been reported on "Auro Arm" mod page.
bradson 7 Sep @ 8:58am 
Yea, HaulToInventory is the correct name. TakeToInventory would be some other mod then if that wasn't a typo
zzzdragon25 7 Sep @ 8:51am 
@bradson In WorkGiver.xml, I see two JobDef: "HaulToInventory" and "UnloadYourHauledInventory", but no "TakeToInventory"
bradson 7 Sep @ 1:57am 
@zzzdragon25 The file at Defs/JobDefs/WorkGiver.xml has that def. Redownload the mod if it's somehow missing. Some other mod could be alternatively removing it through a badly written patch
zzzdragon25 7 Sep @ 1:34am 
Red error while start up
Failed to find Verse.JobDef named TakeToInventory. There are 525 defs of this type loaded.
bradson 6 Sep @ 12:49pm 
Right, you're responding to an earlier comment. Yea, well, what you copied is very different from what this mod here does. Pick Up And Haul simply doesn't in any way affect crafting jobs and cleaning
bradson 6 Sep @ 12:46pm 
@Balthazad This is the Pick Up And Haul workshop page, not Common Sense, where you seemingly copied from. Was your comment meant to go elsewhere?
Thank you for making this mod.