RimWorld
Pick Up And Haul
4.746 opmerkingen
GentlemenAnrufer 3 uur geleden 
This mod wont work for me. Not using inventory for hauling at all. They just pick up the stack and go. As if i am playing vanilla.
bolemeus 26 okt om 12:17 
There's an issue with hauling multiple items that are ment for multiple stockpiles.
Say for example that a pawn picks up some potatoes, and two rock chunks.

The potatoes go in the freezer and the chunks go in the dumping stockpile.

For some reason though my pawns pretty much always put one chunk in the dumping stockpile, then go to the freezer to store the potatoes, and then proceed to dump the remaining chunk.

The pawn should check for proximity when emptying their inverntory after hauling, so they store the closest items first.
Darkerowl 26 okt om 1:15 
@Rex705 TY
tcssh22215 25 okt om 8:31 
o7
Rex705 25 okt om 8:20 
@Darkerowl Naw the game is just annoying with body burry. What you gotta do is build a grave first and set the storage to crit then it will let you burry. If you have another storage space for bodies it has to be set lower than the grave priority or they wont move it.
makSon😴 25 okt om 7:30 
Харош
弗罗斯特.阿纳托利 24 okt om 23:06 
o7
Just leaf 24 okt om 4:34 
o7 R.I.P
贝利亚大王 23 okt om 16:09 
o7
Darkerowl 23 okt om 14:19 
So I have noticed this issue where, an foe will go down and be dead and the mod/game wont let me bury the body right away, saying its too heavy, the only fix is to strip the dead and it will let me carry them and bury them most of the time. I think the mod keeps trying to put bodies in the inventory instead of carry since that is what the mod does. But bodies are not light.
Lancelot 23 okt om 13:00 
o7 Uuugggg R.I.P
wkplm15425 23 okt om 8:21 
o7
matt1300056 22 okt om 8:43 
It happens to be that pawns would gather things from stove or workbench, which stops pawn's working?
Raxy 22 okt om 8:41 
o7
Pdf239 22 okt om 6:29 
o7
bradson 21 okt om 14:48 
To clarify, this mod is made by Mehni, who is not dead, and o7 spam is a little misplaced here
jakuza 21 okt om 6:00 
o7
MASTERMAN 21 okt om 5:24 
O7 Rest in Peace brother.
日蚀日蚀日 20 okt om 20:23 
o7
Makiseaki 20 okt om 12:37 
o7
Kennan 18 okt om 13:23 
o7 Legend
sashaeconomic 18 okt om 9:35 
so raiders and other hostile creature cant use this?
Reynauld 15 okt om 1:54 
o7
WhoDrinkMyDrank 14 okt om 2:27 
o7 thank you for the mod
Rest in peace Alex TD
Hob 12 okt om 6:34 
07 mod. rest in peace
Decade 11 okt om 17:27 
o7
Rest easy Uuugggg.
Toxo 10 okt om 6:03 
o7
bradson 7 okt om 17:05 
@Haraise no Tenshi Probably some work types related mod moving things around. This mod's HaulToInventory is placed in the same category vanilla hauling is in by default, and is at least supported by FSF complex jobs
Haraise no Tenshi 7 okt om 16:33 
Why are my pawns still using hauling to inventory even when they are not assigned to do hauling? Am I missing something? As pawns actually incapable of hauling will not do so
Dant 1 okt om 13:32 
it already does that
ZzZombo 30 sep om 21:26 
Can we somehow integrate PUAH with manual hauling orders? So that if I order to pick a single stack of something, as long as otherwise PUAH would be able to, it would also haul other items around?
bradson 30 sep om 8:30 
@Karatejürgen No. The mod does include checks to not pick up items without valid destinations
Karatejürgen 30 sep om 8:24 
is it normal that they pick EVERYTHING up, even without proper storage place?

i forbit unfertilized eggs in my fridge, but they keep picking them up on their way with other stuff, and when they dont find any storage for it, they just drop it right where they stand. sometimes in the middle of a doorframe, keeping the door stay open....
Doop 28 sep om 21:16 
o7
doesn't open from this side 27 sep om 17:10 
o7
QuestionablyExistin' 25 sep om 12:54 
o7
Lobanych 21 sep om 12:23 
o7 Uuugggg
Rest In Peace man, you deserve it
Vladmirangel 19 sep om 23:31 
Seems to be a vanilla issue. even without the mod my colonists cant pickup those 2 specific drugs.
Lava_Lamp_Enjoyer 19 sep om 19:32 
vladmirangel: maybe your pawn inventory already has too much stuff in it and so they caant carry anymore so it gives the consume option instead?
Vladmirangel 18 sep om 15:01 
Well, i tried picking up Gojuice or Wakeup so potentially my colonists can use it during emergencies. Apparently theres no choice to pick it up, only to consume it.
✚ Mariel ✚ 16 sep om 3:55 
This mod allows you to pick up items and take them into underground stockpiles. Currently the AI has no way to enter an underground stockpile, or leave it. This means you can make unraidable stockpile bases...
Porknelius 14 sep om 10:16 
@Mr._Ben_Ben It is, but still; Love to the mod makers trying their best for free.
Mr. Ben Ben 11 sep om 19:05 
this mod is so fucked.
zzzdragon25 7 sep om 9:17 
@bradson Ok, the error I reported earlier has been reported on "Auro Arm" mod page.
bradson 7 sep om 8:58 
Yea, HaulToInventory is the correct name. TakeToInventory would be some other mod then if that wasn't a typo
zzzdragon25 7 sep om 8:51 
@bradson In WorkGiver.xml, I see two JobDef: "HaulToInventory" and "UnloadYourHauledInventory", but no "TakeToInventory"
bradson 7 sep om 1:57 
@zzzdragon25 The file at Defs/JobDefs/WorkGiver.xml has that def. Redownload the mod if it's somehow missing. Some other mod could be alternatively removing it through a badly written patch
zzzdragon25 7 sep om 1:34 
Red error while start up
Failed to find Verse.JobDef named TakeToInventory. There are 525 defs of this type loaded.
bradson 6 sep om 12:49 
Right, you're responding to an earlier comment. Yea, well, what you copied is very different from what this mod here does. Pick Up And Haul simply doesn't in any way affect crafting jobs and cleaning
bradson 6 sep om 12:46 
@Balthazad This is the Pick Up And Haul workshop page, not Common Sense, where you seemingly copied from. Was your comment meant to go elsewhere?