Sid Meier's Civilization VI

Sid Meier's Civilization VI

Real Tech Tree
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Update: 14 Jun, 2020 @ 2:32pm

Version 3.3
- Fixed: Square Rigging no longer hanging, it is a prereq for Steam Power.
- Changed: To balance the above extra connection, one was also added to Sanitation and Economics.
- Changed: An additional connection for Military Engineering, Metal Casting, and Siege Tactics. This makes slightly harder to progress via a domination path and allows a bit more time for others to up their defenses.

Update: 15 Jul, 2019 @ 5:03am

Version 3.2
- Fixed: (GS only) Mass Production is no longer a leaf - restored the vanilla connection to Industrialization.

Update: 24 Jun, 2019 @ 6:35am

Version 3.1
- Updated for June 2019 Patch: Adjustments to Stirrups and Chemistry.
- Changed: The AffectsSavedGames flag is now set to 1 to better support MP games.

Update: 15 Feb, 2019 @ 5:51pm

Version 3.0
- Updated for Gathering Storm.
- Removed new placement for Tier1 governments due to an issue with missing Diplo policies when going first for Classical Republic.

Update: 2 Jan, 2019 @ 7:17am

Version 2.4
- Civics Tree has additional dependencies to limit beelining a bit more and achieve better balance.
- Added an optional placement for some governments (see screenshot). This is disabled by default.

Update: 19 Oct, 2017 @ 6:12pm

Version 2.3 Updated for Fall 2017 Patch

Update: 11 Apr, 2017 @ 6:22am

Version 2.2 Barbarians get free techs again

Update: 10 Mar, 2017 @ 1:34pm

Version 2.1.1
Minor change: brought back Ballistics as prereq for Rifling - needed for Information Era techs to include Ballistics.

Update: 26 Feb, 2017 @ 2:32am

Version 2.1 - Includes changes to Civic Tree (12 additional dependencies added)

Update: 25 Feb, 2017 @ 12:35pm

Version 2 - updated for Summer 2017 patch