Sid Meier's Civilization VI

Sid Meier's Civilization VI

Real Tech Tree
11件中 1-10 を表示
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更新: 2020年6月14日 @ 14時32分

Version 3.3
- Fixed: Square Rigging no longer hanging, it is a prereq for Steam Power.
- Changed: To balance the above extra connection, one was also added to Sanitation and Economics.
- Changed: An additional connection for Military Engineering, Metal Casting, and Siege Tactics. This makes slightly harder to progress via a domination path and allows a bit more time for others to up their defenses.

更新: 2019年7月15日 @ 5時03分

Version 3.2
- Fixed: (GS only) Mass Production is no longer a leaf - restored the vanilla connection to Industrialization.

更新: 2019年6月24日 @ 6時35分

Version 3.1
- Updated for June 2019 Patch: Adjustments to Stirrups and Chemistry.
- Changed: The AffectsSavedGames flag is now set to 1 to better support MP games.

更新: 2019年2月15日 @ 17時51分

Version 3.0
- Updated for Gathering Storm.
- Removed new placement for Tier1 governments due to an issue with missing Diplo policies when going first for Classical Republic.

更新: 2019年1月2日 @ 7時17分

Version 2.4
- Civics Tree has additional dependencies to limit beelining a bit more and achieve better balance.
- Added an optional placement for some governments (see screenshot). This is disabled by default.

更新: 2017年10月19日 @ 18時12分

Version 2.3 Updated for Fall 2017 Patch

更新: 2017年4月11日 @ 6時22分

Version 2.2 Barbarians get free techs again

更新: 2017年3月10日 @ 13時34分

Version 2.1.1
Minor change: brought back Ballistics as prereq for Rifling - needed for Information Era techs to include Ballistics.

更新: 2017年2月26日 @ 2時32分

Version 2.1 - Includes changes to Civic Tree (12 additional dependencies added)

更新: 2017年2月25日 @ 12時35分

Version 2 - updated for Summer 2017 patch