Sid Meier's Civilization VI

Sid Meier's Civilization VI

Real Tech Tree
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Uppdatering: 14 jun, 2020 @ 14:32

Version 3.3
- Fixed: Square Rigging no longer hanging, it is a prereq for Steam Power.
- Changed: To balance the above extra connection, one was also added to Sanitation and Economics.
- Changed: An additional connection for Military Engineering, Metal Casting, and Siege Tactics. This makes slightly harder to progress via a domination path and allows a bit more time for others to up their defenses.

Uppdatering: 15 jul, 2019 @ 5:03

Version 3.2
- Fixed: (GS only) Mass Production is no longer a leaf - restored the vanilla connection to Industrialization.

Uppdatering: 24 jun, 2019 @ 6:35

Version 3.1
- Updated for June 2019 Patch: Adjustments to Stirrups and Chemistry.
- Changed: The AffectsSavedGames flag is now set to 1 to better support MP games.

Uppdatering: 15 feb, 2019 @ 17:51

Version 3.0
- Updated for Gathering Storm.
- Removed new placement for Tier1 governments due to an issue with missing Diplo policies when going first for Classical Republic.

Uppdatering: 2 jan, 2019 @ 7:17

Version 2.4
- Civics Tree has additional dependencies to limit beelining a bit more and achieve better balance.
- Added an optional placement for some governments (see screenshot). This is disabled by default.

Uppdatering: 19 okt, 2017 @ 18:12

Version 2.3 Updated for Fall 2017 Patch

Uppdatering: 11 apr, 2017 @ 6:22

Version 2.2 Barbarians get free techs again

Uppdatering: 10 mar, 2017 @ 13:34

Version 2.1.1
Minor change: brought back Ballistics as prereq for Rifling - needed for Information Era techs to include Ballistics.

Uppdatering: 26 feb, 2017 @ 2:32

Version 2.1 - Includes changes to Civic Tree (12 additional dependencies added)

Uppdatering: 25 feb, 2017 @ 12:35

Version 2 - updated for Summer 2017 patch