Sid Meier's Civilization VI

Sid Meier's Civilization VI

Real Tech Tree
Wyświetlanie 1-10 z 11 pozycji
< 1  2 >
Aktualizacja: 14 czerwca 2020 o godz. 22:32

Version 3.3
- Fixed: Square Rigging no longer hanging, it is a prereq for Steam Power.
- Changed: To balance the above extra connection, one was also added to Sanitation and Economics.
- Changed: An additional connection for Military Engineering, Metal Casting, and Siege Tactics. This makes slightly harder to progress via a domination path and allows a bit more time for others to up their defenses.

Aktualizacja: 15 lipca 2019 o godz. 13:03

Version 3.2
- Fixed: (GS only) Mass Production is no longer a leaf - restored the vanilla connection to Industrialization.

Aktualizacja: 24 czerwca 2019 o godz. 14:35

Version 3.1
- Updated for June 2019 Patch: Adjustments to Stirrups and Chemistry.
- Changed: The AffectsSavedGames flag is now set to 1 to better support MP games.

Aktualizacja: 16 lutego 2019 o godz. 1:51

Version 3.0
- Updated for Gathering Storm.
- Removed new placement for Tier1 governments due to an issue with missing Diplo policies when going first for Classical Republic.

Aktualizacja: 2 stycznia 2019 o godz. 15:17

Version 2.4
- Civics Tree has additional dependencies to limit beelining a bit more and achieve better balance.
- Added an optional placement for some governments (see screenshot). This is disabled by default.

Aktualizacja: 20 października 2017 o godz. 2:12

Version 2.3 Updated for Fall 2017 Patch

Aktualizacja: 11 kwietnia 2017 o godz. 14:22

Version 2.2 Barbarians get free techs again

Aktualizacja: 10 marca 2017 o godz. 21:34

Version 2.1.1
Minor change: brought back Ballistics as prereq for Rifling - needed for Information Era techs to include Ballistics.

Aktualizacja: 26 lutego 2017 o godz. 10:32

Version 2.1 - Includes changes to Civic Tree (12 additional dependencies added)

Aktualizacja: 25 lutego 2017 o godz. 20:35

Version 2 - updated for Summer 2017 patch