Space Engineers

Space Engineers

Nanite Control Factory - Automated Construction (Not working - Old Version)
Ergebnisse 91–100 von 198
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Update: 25. Apr. 2016 um 21:34

- Factory now clears it's inventory when 75 full if possible.
- Fixed an issue with speed settings of nanites. Some weren't obeying their min time setting.

Update: 25. Apr. 2016 um 11:50

- Added MinTravelTime setting to all functions. Setting this allows you to control the minimum time spent on that function.
- Added a DistanceDivisor. This is the divisor used when determining how long it takes for a nanite to do it's task based on distance. So basically the amount of time required for a nanite to do something is:

max(MinTravelTime, DistanceToTarget / DistanceDivisor)

- Fixed an issue with conveyor resorting.
- Addressed an issue with splits on a station.

Update: 25. Apr. 2016 um 9:39

- Fixed an issue with the grind area on small grids, as it wasn't grinding angle blocks correctly.

Update: 25. Apr. 2016 um 8:56

- Deconstructing in creative now gives components back
- Fixed an issue with Conveyor Rebuilding

Update: 24. Apr. 2016 um 23:27

Update: 24. Apr. 2016 um 20:27

Update: 24. Apr. 2016 um 14:20

Update: 24. Apr. 2016 um 14:16

Update: 24. Apr. 2016 um 14:06

Update: 24. Apr. 2016 um 13:57