Space Engineers

Space Engineers

Nanite Control Factory - Automated Construction (Not working - Old Version)
Ergebnisse 81–90 von 198
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Update: 29. Apr. 2016 um 21:15

- Added more logging
- Fixed incorrect power readings for clients in MP
- Fixed nanites flying to origin for clients in MP

Update: 29. Apr. 2016 um 20:59

Update: 28. Apr. 2016 um 16:20

Update: 28. Apr. 2016 um 14:37

Update: 28. Apr. 2016 um 14:08

Update: 28. Apr. 2016 um 14:02

- Another small MP fix.

Update: 28. Apr. 2016 um 13:54

- Fixing some MP issues

Update: 28. Apr. 2016 um 13:36

- Introduced new performance friendly deconstruction. There will no longer be grinding sparks, sounds and lights when the nanites deconstruct. The block will also not progressively break down. It will be removed after the amount of time deconstruction would have required elapses. While less immersive, it is about 10x better for performance. You can turn it back to the old way via DeconstructionPerformanceFriendly setting.

Update: 27. Apr. 2016 um 13:37

- Optimized a few things
- Reduced max particles
- Cleaned up a few things

Update: 26. Apr. 2016 um 14:38

- Fixed a small issue with grid splits.